2026-03-09 13:17:15 +01:00
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#include "../global.h"
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2026-04-04 21:38:20 +02:00
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void image_to_depth_node_button(i32 node_id) {
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ui_node_canvas_t *canvas = ui_nodes_get_canvas(true);
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ui_node_t *node = ui_get_node(canvas->nodes, node_id);
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char *node_name = parser_material_node_name(node, NULL);
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ui_handle_t *h = ui_handle(node_name);
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2026-04-05 16:09:00 +02:00
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string_array_t *models = any_array_create_from_raw(
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2026-04-04 21:38:20 +02:00
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(void *[]){
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"Marigold",
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},
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1);
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i32 model = ui_combo(ui_nest(h, 0), models, tr("Model"), false, UI_ALIGN_LEFT, true);
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if (neural_node_button(node, models->buffer[model])) {
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ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0);
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gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node);
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if (input != NULL) {
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char *dir = neural_node_dir();
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#ifdef IRON_BGRA
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buffer_t *input_buf = export_arm_bgra_swap(gpu_get_texture_pixels(input)); // Vulkan non-rt textures need a flip
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#else
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buffer_t *input_buf = gpu_get_texture_pixels(input);
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#endif
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iron_write_png(string("%s%sinput.png", dir, PATH_SEP), input_buf, input->width, input->height, 0);
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string_array_t *argv = any_array_create_from_raw(
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(void *[]){
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string("%s/%s", dir, neural_node_sd_bin()),
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"-m",
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string("%s/marigold-depth-v1-1.q8_0.gguf", dir),
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"--sampling-method",
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"ddim_trailing",
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"--steps",
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"10",
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"-s",
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"-1",
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"-W",
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"768",
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"-H",
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"768",
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"-p",
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"_height",
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"-i",
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string("%s/input.png", dir),
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"-o",
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string("%s/output.png", dir),
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NULL,
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},
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20);
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iron_exec_async(argv->buffer[0], argv->buffer);
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sys_notify_on_update(neural_node_check_result, node);
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}
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}
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}
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2026-03-06 12:56:38 +01:00
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void image_to_depth_node_init() {
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2026-03-31 18:47:10 +02:00
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2026-04-05 16:09:00 +02:00
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ui_node_t *image_to_depth_node_def =
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2026-03-31 18:47:10 +02:00
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GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Image to Depth"),
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.type = "NEURAL_IMAGE_TO_DEPTH",
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.x = 0,
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.y = 0,
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.color = 0xff4982a0,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Depth"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_button_t, {.name = "image_to_depth_node_button",
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.type = "CUSTOM",
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.output = -1,
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.default_value = f32_array_create_x(0),
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.data = NULL,
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.height = 2}),
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},
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1),
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.width = 0,
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.flags = 0});
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2026-03-06 12:56:38 +01:00
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any_array_push(nodes_material_neural, image_to_depth_node_def);
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any_map_set(parser_material_node_values, "NEURAL_IMAGE_TO_DEPTH", neural_node_value);
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any_map_set(ui_nodes_custom_buttons, "image_to_depth_node_button", image_to_depth_node_button);
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}
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