2026-03-09 13:17:15 +01:00
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#include "../global.h"
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2026-04-04 21:38:20 +02:00
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char *layer_mask_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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i32 l = node->buttons->buffer[0]->default_value->buffer[0];
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node_shader_add_texture(parser_material_kong, string("texpaint%s", i32_to_string(l)), string("_texpaint%s", i32_to_string(l)));
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return string("sample(texpaint%s, sampler_linear, tex_coord).r", i32_to_string(l));
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}
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2026-03-06 12:56:38 +01:00
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void layer_mask_node_init() {
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2026-03-31 18:47:10 +02:00
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layer_mask_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Layer Mask"),
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.type = "LAYER_MASK", // extension
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.x = 0,
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.y = 0,
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.color = 0xff4982a0,
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.inputs = any_array_create_from_raw((void *[]){}, 0),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Value"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Layer"),
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.type = "ENUM",
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.output = -1,
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.default_value = f32_array_create_x(0),
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.data = u8_array_create_from_string(""),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.height = 0}),
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},
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1),
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.width = 0,
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.flags = 0});
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gc_root(layer_mask_node_def);
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2026-03-06 12:56:38 +01:00
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any_array_push(nodes_material_input, layer_mask_node_def);
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any_map_set(parser_material_node_values, "LAYER_MASK", layer_mask_node_value);
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}
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