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armorpaint/paint/sources/brush_nodes/separate_vector_node.c
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2026-03-06 12:56:38 +01:00
2026-03-09 13:17:15 +01:00
#include "../global.h"
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logic_node_value_t *separate_vector_node_get(separate_vector_node_t *self, i32 from) {
vec4_t vector = logic_node_input_get(self->base->inputs->buffer[0])->_vec4;
if (from == 0) {
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.x});
return v;
}
else if (from == 1) {
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.y});
return v;
}
else {
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.z});
return v;
}
}
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separate_vector_node_t *separate_vector_node_create(ui_node_t *raw, f32_array_t *args) {
separate_vector_node_t *n = GC_ALLOC_INIT(separate_vector_node_t, {0});
n->base = logic_node_create(n);
n->base->get = separate_vector_node_get;
return n;
}