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armorpaint/base/shaders/line_overlay.kong
T

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2025-03-31 18:31:49 +02:00
#[set(everything)]
const constants: {
VP: float4x4;
color: float3;
};
struct vert_in {
pos: float3;
}
struct vert_out {
pos: float4;
}
fun line_overlay_vert(input: vert_in): vert_out {
var output: vert_out;
output.pos = constants.VP * float4(input.pos, 1.0);
return output;
}
fun line_overlay_frag(input: vert_out): float4 {
return float4(constants.color, 1.0);
}
#[pipe]
struct pipe {
vertex = line_overlay_vert;
fragment = line_overlay_frag;
}