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armorpaint/paint/sources/strings.c
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#include "global.h"
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char *strings_arm_file_expected() {
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return tr("Error: .arm file expected");
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}
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char *strings_unknown_asset_format() {
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return tr("Error: Unknown asset format");
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}
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char *strings_could_not_locate_texture() {
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return tr("Error: Could not locate texture");
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}
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char *strings_failed_to_read_mesh_data() {
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return tr("Error: Failed to read mesh data");
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}
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char *strings_check_internet_connection() {
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return tr("Error: Check internet connection to access the cloud");
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}
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char *strings_asset_already_imported() {
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return tr("Info: Asset already imported");
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}
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char *strings_graphics_api() {
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#ifdef IRON_DIRECT3D12
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return "Direct3D12";
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#elif defined(IRON_METAL)
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return "Metal";
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#elif defined(IRON_VULKAN)
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return "Vulkan";
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#else
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return "WebGPU";
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#endif
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}