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armorpaint/Shaders/painter/layer_merge.vert.glsl
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#version 330
in vec2 pos;
out vec2 texCoord;
void main() {
gl_Position = vec4(pos.xy, 0.0, 1.0);
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
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#if defined(HLSL) || defined(METAL)
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texCoord.y = 1.0 - texCoord.y;
#endif
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}