9 lines
161 B
GLSL
9 lines
161 B
GLSL
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#version 330
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uniform sampler2D tex;
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in vec2 texCoord;
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in vec4 color;
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out vec4 FragColor;
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void main() {
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FragColor = textureLod(tex, texCoord, 0).bgra * color;
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}
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