2018-10-11 17:55:05 +02:00
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package arm.brushnode;
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2018-02-26 16:59:45 +01:00
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import armory.logicnode.LogicNode;
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import armory.logicnode.LogicTree;
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import iron.math.Vec4;
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2018-06-20 19:23:49 +02:00
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@:keep
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2018-02-26 16:59:45 +01:00
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class MathNode extends LogicNode {
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public var property0:String;
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public var property1:String; // Clamp
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public function new(tree:LogicTree) {
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super(tree);
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}
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override function get(from:Int):Dynamic {
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var v1:Float = inputs[0].get();
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var v2:Float = inputs[1].get();
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var f = 0.0;
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switch (property0) {
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case "Add":
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f = v1 + v2;
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case "Multiply":
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f = v1 * v2;
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case "Sine":
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f = Math.sin(v1);
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case "Cosine":
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f = Math.cos(v1);
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case "Max":
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f = Math.max(v1, v2);
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case "Min":
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f = Math.min(v1, v2);
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case "Abs":
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f = Math.abs(v1);
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case "Subtract":
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f = v1 - v2;
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case "Divide":
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f = v1 / v2;
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case "Tangent":
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f = Math.tan(v1);
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case "Arcsine":
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f = Math.asin(v1);
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case "Arccosine":
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f = Math.acos(v1);
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case "Arctangent":
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f = Math.atan(v1);
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case "Power":
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f = Math.pow(v1, v2);
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case "Logarithm":
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f = Math.log(v1);
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case "Round":
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f = Math.round(v1);
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case "Less Than":
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f = v1 < v2 ? 1.0 : 0.0;
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case "Greater Than":
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f = v1 > v2 ? 1.0 : 0.0;
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case "Modulo":
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f = v1 % v2;
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}
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if (property1 == "true") f = f < 0.0 ? 0.0 : (f > 1.0 ? 1.0 : f);
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return f;
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}
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}
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