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2026-03-07 21:13:18 +01:00
## ashader
A [Kongruent](https://github.com/Kode/Kongruent) wrapper. Converts a `.kong` shader file into a graphics API specific format. This includes `.hlsl` (converted into a d3d11 / d3d12 bytecode), `.msl` (metal shading language) for Metal or `.spirv` for Vulkan.