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armorpaint/paint/sources/resource.c
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#include "global.h"
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void resource_load(string_array_t *names) {
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for (i32 i = 0; i < names->length; ++i) {
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char *s = names->buffer[i];
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gpu_texture_t *image = data_get_texture(s);
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any_map_set(resource_bundled, s, image);
}
}
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gpu_texture_t *resource_get(char *name) {
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return any_map_get(resource_bundled, name);
}
rect_t *resource_tile50(gpu_texture_t *img, i32 i) {
i32 x = i % 12;
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i32 y = i / 12.0;
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i32 size = g_config->window_scale > 1 ? 100 : 50;
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rect_t *r = GC_ALLOC_INIT(rect_t, {.x = x * size, .y = y * size, .w = size, .h = size});
return r;
}
rect_t *resource_tile18(gpu_texture_t *img, i32 i) {
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i32 size = g_config->window_scale > 1 ? 36 : 18;
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rect_t *r = GC_ALLOC_INIT(rect_t, {.x = i * size, .y = img->height - size, .w = size, .h = size});
return r;
}