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armorpaint/base/shaders/line.kong
T

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2025-03-31 18:31:49 +02:00
#[set(everything)]
const constants: {
VP: float4x4;
color: float3;
};
struct vert_in {
pos: float3;
}
struct vert_out {
pos: float4;
dummy: float3;
}
fun line_vert(input: vert_in): vert_out {
var output: vert_out;
output.pos = constants.VP * float4(input.pos, 1.0);
return output;
}
fun line_frag(input: vert_out): float4[2] {
var color: float4[2];
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color[0] = float4(1.0, 1.0, 0.0, 1.0);
color[1] = float4(constants.color, 1.0);
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return color;
}
#[pipe]
struct pipe {
vertex = line_vert;
fragment = line_frag;
}