Files
armorpaint/Sources/arm/RenderUtil.hx
T

125 lines
4.8 KiB
Haxe
Raw Normal View History

2019-02-02 18:49:19 +01:00
package arm;
import iron.object.MeshObject;
import iron.math.Mat4;
class RenderUtil {
public static function makeStickerPreview() {
if (UITrait.inst.stickerImage == null) {
UITrait.inst.stickerImage = kha.Image.createRenderTarget(512, 512);
}
UITrait.inst.stickerPreview = true;
var painto = UITrait.inst.paintObject;
for (p in UITrait.inst.paintObjects) p.visible = false;
var plane:MeshObject = cast iron.Scene.active.getChild("Plane");
plane.visible = true;
UITrait.inst.paintObject = plane;
UITrait.inst.savedCamera.setFrom(iron.Scene.active.camera.transform.local);
var m = Mat4.identity();
m.translate(0, 0, 1);
iron.Scene.active.camera.transform.setMatrix(m);
var savedFov = iron.Scene.active.camera.data.raw.fov;
iron.Scene.active.camera.data.raw.fov = 0.92;
var light = iron.Scene.active.lights[0];
light.data.raw.cast_shadow = false;
// No jitter
// @:privateAccess iron.Scene.active.camera.frame = 0;
// No resize
@:privateAccess iron.RenderPath.active.lastW = 512;
@:privateAccess iron.RenderPath.active.lastH = 512;
iron.Scene.active.camera.buildProjection();
iron.Scene.active.camera.buildMatrix();
UINodes.inst.parseMeshPreviewMaterial();
iron.RenderPath.active.commands = arm.renderpath.RenderPathDeferred.commandsSticker;
iron.RenderPath.active.renderFrame(iron.RenderPath.active.frameG);
iron.RenderPath.active.commands = arm.renderpath.RenderPathDeferred.commands;
UITrait.inst.stickerPreview = false;
@:privateAccess iron.RenderPath.active.lastW = iron.App.w();
@:privateAccess iron.RenderPath.active.lastH = iron.App.h();
// Restore
plane.visible = false;
for (p in UITrait.inst.paintObjects) p.visible = true;
UITrait.inst.paintObject = painto;
iron.Scene.active.camera.transform.setMatrix(UITrait.inst.savedCamera);
iron.Scene.active.camera.data.raw.fov = savedFov;
iron.Scene.active.camera.buildProjection();
iron.Scene.active.camera.buildMatrix();
var light = iron.Scene.active.lights[0];
light.data.raw.cast_shadow = true;
UINodes.inst.parseMeshMaterial();
UITrait.inst.ddirty = 2;
}
public static function makeMaterialPreview() {
UITrait.inst.materialPreview = true;
var painto = UITrait.inst.paintObject;
for (p in UITrait.inst.paintObjects) p.visible = false;
var sphere:MeshObject = cast iron.Scene.active.getChild("Sphere");
sphere.visible = true;
UITrait.inst.paintObject = sphere;
#if arm_editor
sphere.materials[0] = UITrait.inst.htab.position == 0 ? UITrait.inst.selectedMaterial2.data : UITrait.inst.materials[0].data;
var gizmo_vis = UITrait.inst.gizmo.visible;
var grid_vis = UITrait.inst.grid.visible;
UITrait.inst.gizmo.visible = false;
UITrait.inst.grid.visible = false;
#end
UITrait.inst.savedCamera.setFrom(iron.Scene.active.camera.transform.local);
var m = new Mat4(0.9146286343879498, -0.0032648027153306235, 0.404281837254303, 0.4659988049397712, 0.404295023959927, 0.007367569133732468, -0.9145989516155143, -1.0687517188018691, 0.000007410128652369705, 0.9999675337275382, 0.008058532943908717, 0.015935682577325486, 0, 0, 0, 1);
iron.Scene.active.camera.transform.setMatrix(m);
var savedFov = iron.Scene.active.camera.data.raw.fov;
iron.Scene.active.camera.data.raw.fov = 0.92;
var light = iron.Scene.active.lights[0];
light.data.raw.cast_shadow = false;
iron.Scene.active.world.envmap = UITrait.inst.previewEnvmap;
// No jitter
// @:privateAccess iron.Scene.active.camera.frame = 0;
// No resize
@:privateAccess iron.RenderPath.active.lastW = 100;
@:privateAccess iron.RenderPath.active.lastH = 100;
iron.Scene.active.camera.buildProjection();
iron.Scene.active.camera.buildMatrix();
UINodes.inst.parseMeshPreviewMaterial();
iron.RenderPath.active.commands = arm.renderpath.RenderPathDeferred.commandsPreview;
iron.RenderPath.active.renderFrame(iron.RenderPath.active.frameG);
iron.RenderPath.active.commands = arm.renderpath.RenderPathDeferred.commands;
UITrait.inst.materialPreview = false;
@:privateAccess iron.RenderPath.active.lastW = iron.App.w();
@:privateAccess iron.RenderPath.active.lastH = iron.App.h();
// Restore
sphere.visible = false;
for (p in UITrait.inst.paintObjects) p.visible = true;
UITrait.inst.paintObject = painto;
#if arm_editor
UITrait.inst.gizmo.visible = gizmo_vis;
UITrait.inst.grid.visible = grid_vis;
#end
iron.Scene.active.camera.transform.setMatrix(UITrait.inst.savedCamera);
iron.Scene.active.camera.data.raw.fov = savedFov;
iron.Scene.active.camera.buildProjection();
iron.Scene.active.camera.buildMatrix();
var light = iron.Scene.active.lights[0];
light.data.raw.cast_shadow = true;
iron.Scene.active.world.envmap = UITrait.inst.showEnvmap ? UITrait.inst.savedEnvmap : UITrait.inst.emptyEnvmap;
UINodes.inst.parseMeshMaterial();
}
}