Files
armorpaint/Sources/arm/FlyCamera.hx
T

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2017-12-14 11:12:51 +01:00
package arm;
import iron.Trait;
import iron.system.Input;
import iron.system.Time;
import iron.object.CameraObject;
import iron.math.Vec4;
class FlyCamera extends Trait {
public static var enabled = false;
static inline var speed = 2.0;
var dir = new Vec4();
var xvec = new Vec4();
var yvec = new Vec4();
var easing = true;
var ease = 1.0;
var camera:CameraObject;
var keyboard:Keyboard;
var gamepad:Gamepad;
var mouse:Mouse;
public function new(easing = true) {
super();
this.easing = easing;
notifyOnInit(init);
notifyOnUpdate(update);
}
function init() {
keyboard = Input.getKeyboard();
gamepad = Input.getGamepad();
mouse = Input.getMouse();
camera = cast(object, CameraObject);
}
function update() {
if (Input.occupied) return;
if (UITrait.cameraType != 1) return;
var moveForward = keyboard.down("w") || keyboard.down("up");
var moveBackward = keyboard.down("s") || keyboard.down("down");
var strafeLeft = keyboard.down("a") || keyboard.down("left");
var strafeRight = keyboard.down("d") || keyboard.down("right");
var strafeUp = keyboard.down("e");
var strafeDown = keyboard.down("q");
var fast = keyboard.down("shift") ? 2.0 : (keyboard.down("alt") ? 0.5 : 1.0);
// if (gamepad != null) {
// var leftStickY = Math.abs(gamepad.leftStick.y) > 0.05;
// var leftStickX = Math.abs(gamepad.leftStick.x) > 0.05;
// var r1 = gamepad.down("r1") > 0.0;
// var l1 = gamepad.down("l1") > 0.0;
// var rightStickX = Math.abs(gamepad.rightStick.x) > 0.1;
// var rightStickY = Math.abs(gamepad.rightStick.y) > 0.1;
// if (leftStickY || leftStickX || r1 || l1 || rightStickX || rightStickY) {
// dir.set(0, 0, 0);
// if (leftStickY) {
// yvec.setFrom(camera.look());
// yvec.mult(gamepad.leftStick.y);
// dir.add(yvec);
// }
// if (leftStickX) {
// xvec.setFrom(camera.right());
// xvec.mult(gamepad.leftStick.x);
// dir.add(xvec);
// }
// if (r1) dir.addf(0, 0, 1);
// if (l1) dir.addf(0, 0, -1);
// var d = Time.delta * speed * fast;
// camera.move(dir, d);
// if (rightStickX) {
// camera.rotate(Vec4.zAxis(), -gamepad.rightStick.x / 15.0);
// }
// if (rightStickY) {
// camera.rotate(camera.right(), gamepad.rightStick.y / 15.0);
// }
// }
// }
if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
if (easing) {
ease += Time.delta * 15;
if (ease > 1.0) ease = 1.0;
}
else ease = 1.0;
dir.set(0, 0, 0);
if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
if (strafeUp) dir.addf(0, 0, 1);
if (strafeDown) dir.addf(0, 0, -1);
}
else {
if (easing) {
ease -= Time.delta * 20.0 * ease;
if (ease < 0.0) ease = 0.0;
}
else ease = 0.0;
}
var d = Time.delta * speed * fast * ease;
if (d > 0.0) {
UITrait.dirty = true;
camera.move(dir, d);
}
if (mouse.down("right")) {
UITrait.dirty = true;
camera.rotate(Vec4.zAxis(), -mouse.movementX / 200);
camera.rotate(camera.right(), -mouse.movementY / 200);
}
}
}