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armorpaint/paint/sources/render_path_raytrace_bake.c
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bool render_path_raytrace_bake_commands(void (*parse_paint_material)(bool)) {
if (!render_path_raytrace_ready || !render_path_raytrace_is_bake || render_path_raytrace_bake_last_bake_type != context_raw->bake_type) {
bool rebuild = !(render_path_raytrace_ready && render_path_raytrace_is_bake && render_path_raytrace_bake_last_bake_type != context_raw->bake_type);
render_path_raytrace_bake_last_bake_type = context_raw->bake_type;
render_path_raytrace_ready = true;
render_path_raytrace_is_bake = true;
gc_unroot(render_path_raytrace_last_envmap);
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render_path_raytrace_last_envmap = NULL;
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gc_unroot(render_path_raytrace_bake_last_layer);
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render_path_raytrace_bake_last_layer = NULL;
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if (any_map_get(render_path_render_targets, "baketex0") != NULL) {
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render_target_t *baketex0 = any_map_get(render_path_render_targets, "baketex0");
render_target_t *baketex1 = any_map_get(render_path_render_targets, "baketex1");
render_target_t *baketex2 = any_map_get(render_path_render_targets, "baketex2");
gpu_delete_texture(baketex0->_image);
gpu_delete_texture(baketex1->_image);
gpu_delete_texture(baketex2->_image);
}
{
render_target_t *t = render_target_create();
t->name = "baketex0";
t->width = config_get_texture_res_x();
t->height = config_get_texture_res_y();
t->format = "RGBA64";
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "baketex1";
t->width = config_get_texture_res_x();
t->height = config_get_texture_res_y();
t->format = "RGBA64";
render_path_create_render_target(t);
}
{
render_target_t *t = render_target_create();
t->name = "baketex2";
t->width = config_get_texture_res_x();
t->height = config_get_texture_res_y();
t->format = "RGBA64"; // Match raytrace_target format
render_path_create_render_target(t);
}
bake_type_t _bake_type = context_raw->bake_type;
context_raw->bake_type = BAKE_TYPE_INIT;
parse_paint_material(true);
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render_path_set_target("baketex0", NULL, NULL, GPU_CLEAR_COLOR, 0x00000000, 0.0);
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// Pixels with alpha of 0.0 are skipped during raytracing
string_t_array_t *additional = any_array_create_from_raw(
(any[]){
"baketex1",
},
1);
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render_path_set_target("baketex0", additional, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_draw_meshes("paint");
context_raw->bake_type = _bake_type;
sys_notify_on_next_frame(&render_path_raytrace_bake_commands_134003, parse_paint_material);
render_path_raytrace_init_shader = true;
render_path_raytrace_raytrace_init(render_path_raytrace_bake_get_bake_shader_name(), rebuild);
return false;
}
if (!context_raw->envmap_loaded) {
context_load_envmap();
context_update_envmap();
}
world_data_t *probe = scene_world;
gpu_texture_t *saved_envmap = context_raw->show_envmap_blur ? probe->_->radiance_mipmaps->buffer[0] : context_raw->saved_envmap;
if (render_path_raytrace_last_envmap != saved_envmap || render_path_raytrace_bake_last_layer != context_raw->layer->texpaint ||
render_path_raytrace_bake_last_bake_type2 != context_raw->bake_type) {
gc_unroot(render_path_raytrace_last_envmap);
render_path_raytrace_last_envmap = saved_envmap;
gc_root(render_path_raytrace_last_envmap);
gc_unroot(render_path_raytrace_bake_last_layer);
render_path_raytrace_bake_last_layer = context_raw->layer->texpaint;
gc_root(render_path_raytrace_bake_last_layer);
render_path_raytrace_bake_last_bake_type2 = context_raw->bake_type;
gpu_texture_t *bnoise_sobol = any_map_get(scene_embedded, "bnoise_sobol.k");
gpu_texture_t *bnoise_scramble = any_map_get(scene_embedded, "bnoise_scramble.k");
gpu_texture_t *bnoise_rank = any_map_get(scene_embedded, "bnoise_rank.k");
render_target_t *baketex0 = any_map_get(render_path_render_targets, "baketex0");
render_target_t *baketex1 = any_map_get(render_path_render_targets, "baketex1");
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gpu_texture_t *tex2 = NULL;
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if (context_raw->bake_type == BAKE_TYPE_LIGHTMAP) {
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slot_layer_t *flat = layers_flatten(true, NULL);
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tex2 = flat->texpaint;
}
else {
render_target_t *texpaint_undo = any_map_get(render_path_render_targets, string_join("texpaint_undo", i32_to_string(history_undo_i)));
tex2 = texpaint_undo->_image;
}
gpu_raytrace_set_textures(baketex0->_image, baketex1->_image, tex2, saved_envmap, bnoise_sobol, bnoise_scramble, bnoise_rank);
}
if (context_raw->brush_time > 0) {
context_raw->pdirty = 2;
context_raw->rdirty = 2;
}
if (context_raw->pdirty > 0) {
f32_array_t *f32a = render_path_raytrace_f32a;
f32a->buffer[0] = render_path_raytrace_frame++;
f32a->buffer[1] = context_raw->bake_ao_strength;
f32a->buffer[2] = context_raw->bake_ao_radius;
f32a->buffer[3] = context_raw->bake_ao_offset;
f32a->buffer[4] = scene_world->strength;
f32a->buffer[5] = context_raw->bake_up_axis;
f32a->buffer[6] = context_raw->envmap_angle;
render_target_t *framebuffer = any_map_get(render_path_render_targets, "baketex2");
_gpu_raytrace_dispatch_rays(framebuffer->_image, f32a);
i32 id = context_raw->layer->id;
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char *texpaint_id = string_join("texpaint", i32_to_string(id));
render_path_set_target(texpaint_id, NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_bind_target("baketex2", "tex");
render_path_draw_shader("Scene/copy_pass/copy_pass");
#ifdef IRON_METAL
i32 samples_per_frame = 4;
#else
i32 samples_per_frame = 64;
#endif
render_path_raytrace_bake_rays_pix = render_path_raytrace_frame * samples_per_frame;
render_path_raytrace_bake_rays_counter += samples_per_frame;
render_path_raytrace_bake_rays_timer += sys_real_delta();
if (render_path_raytrace_bake_rays_timer >= 1) {
render_path_raytrace_bake_rays_sec = render_path_raytrace_bake_rays_counter;
render_path_raytrace_bake_rays_timer = 0;
render_path_raytrace_bake_rays_counter = 0;
}
render_path_raytrace_bake_current_sample++;
iron_delay_idle_sleep();
return true;
}
else {
render_path_raytrace_frame = 0;
render_path_raytrace_bake_rays_timer = 0;
render_path_raytrace_bake_rays_counter = 0;
render_path_raytrace_bake_current_sample = 0;
return false;
}
}
void render_path_raytrace_bake_commands_134003(void (*parse_paint_material)(bool)) {
parse_paint_material(true);
}
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char *render_path_raytrace_bake_get_bake_shader_name() {
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return context_raw->bake_type == BAKE_TYPE_AO ? string_join("raytrace_bake_ao", render_path_raytrace_ext)
: context_raw->bake_type == BAKE_TYPE_LIGHTMAP ? string_join("raytrace_bake_light", render_path_raytrace_ext)
: context_raw->bake_type == BAKE_TYPE_BENT_NORMAL ? string_join("raytrace_bake_bent", render_path_raytrace_ext)
: string_join("raytrace_bake_thick", render_path_raytrace_ext);
}