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armorpaint/paint/sources/material_nodes/object_info_node.ts
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function object_info_node_init() {
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array_push(nodes_material_input, object_info_node_def);
map_set(parser_material_node_vectors, "OBJECT_INFO", object_info_node_vector);
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map_set(parser_material_node_values, "OBJECT_INFO", object_info_node_value);
}
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function object_info_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
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if (socket == node.outputs[0]) { // Location
parser_material_kong.frag_wposition = true;
return "input.wposition";
}
else { // Color
return "float3(0.0, 0.0, 0.0)";
}
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}
function object_info_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
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if (socket == node.outputs[2]) { // Alpha
return "0.0";
}
else if (socket == node.outputs[3]) { // Object Index
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node_shader_add_constant(parser_material_kong, "object_info_index: float", "_object_info_index");
return "constants.object_info_index";
}
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else if (socket == node.outputs[4]) { // Material Index
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node_shader_add_constant(parser_material_kong, "object_info_material_index: float", "_object_info_material_index");
return "constants.object_info_material_index";
}
else { // Random
node_shader_add_constant(parser_material_kong, "object_info_random: float", "_object_info_random");
return "constants.object_info_random";
}
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}
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let object_info_node_def: ui_node_t = {
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id : 0,
name : _tr("Object Info"),
type : "OBJECT_INFO",
x : 0,
y : 0,
color : 0xffb34f5a,
inputs : [],
outputs : [
{
id : 0,
node_id : 0,
name : _tr("Location"),
type : "VECTOR",
color : 0xff6363c7,
default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Color"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
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{
id : 0,
node_id : 0,
name : _tr("Alpha"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
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{
id : 0,
node_id : 0,
name : _tr("Object Index"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Material Index"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Random"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
}
],
buttons : [],
width : 0,
flags : 0
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};