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armorpaint/Shaders/debug/line_deferred.frag.glsl
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2019-06-22 00:24:15 +02:00
#version 450
in vec3 color;
out vec4 fragColor[2];
void main() {
fragColor[0] = vec4(1.0, 1.0, 0.0, 1.0);
fragColor[1] = vec4(color, 1.0);
}