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armorpaint/base/shaders/mesh_poscol.frag.glsl
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#version 450
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in vec3 vcolor;
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out vec4 frag_color;
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void main() {
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frag_color = vec4(vcolor, 1.0);
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frag_color.rgb = pow(frag_color.rgb, vec3(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2));
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}