Update readme

This commit is contained in:
luboslenco
2024-07-31 18:33:43 +02:00
parent 0eb09be516
commit 0044e1c905
3 changed files with 7 additions and 17 deletions
+1 -8
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@@ -8,16 +8,9 @@ armortools
[armorpaint/](https://github.com/armory3d/armortools/tree/main/armorpaint)<br>
[armorlab/](https://github.com/armory3d/armortools/tree/main/armorlab)
**Updating cloned repository**
```bash
git pull origin main
git submodule update --init --recursive
# Delete `armorpaint/build` directory if present
```
**Generating a locale file**
```bash
export ARM_LOCALE=<locale code>
./armorcore/make --from base/tools --kfile extract_locales.js
./armorcore/make --js base/tools/extract_locales.js
# Generates a `base/assets/locale/<locale code>.json` file
```
+2 -3
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@@ -7,7 +7,7 @@ armorlab
*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
```bash
git clone --recursive https://github.com/armory3d/armortools
@@ -20,7 +20,7 @@ git clone https://github.com/armory3d/onnx_bin onnx
```bash
..\armorcore\make --graphics direct3d11
# Open generated Visual Studio project at `build\ArmorLab.sln`
# Build and run for x64 & release
# Build and run
```
**Linux** *wip - cpu only*
@@ -32,7 +32,6 @@ git clone https://github.com/armory3d/onnx_bin onnx
```bash
../armorcore/make --graphics metal
# Open generated Xcode project at `build/ArmorLab.xcodeproj`
# Set macOS Deployment Target to 13.0
# Build and run
```
+4 -6
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@@ -7,7 +7,7 @@ armorpaint
*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
```bash
git clone --recursive https://github.com/armory3d/armortools
@@ -18,7 +18,7 @@ cd armortools/armorpaint
```bash
..\armorcore\make --graphics direct3d11
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
# Build and run
```
**Linux**
@@ -44,17 +44,15 @@ cd armortools/armorpaint
**iOS** *wip*
```bash
../armorcore/make --graphics metal --target ios
cp -a build/krom/ ../armorcore/Deployment
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Set iOS Deployment Target to 16.0
# Build for device in release mode
# Build for device
```
**Windows DXR** *wip*
```bash
..\armorcore\make --graphics direct3d12
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
# Build and run
```
**Linux VKRT** *wip*