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@@ -8,16 +8,9 @@ armortools
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[armorpaint/](https://github.com/armory3d/armortools/tree/main/armorpaint)<br>
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[armorlab/](https://github.com/armory3d/armortools/tree/main/armorlab)
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**Updating cloned repository**
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```bash
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git pull origin main
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git submodule update --init --recursive
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# Delete `armorpaint/build` directory if present
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```
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**Generating a locale file**
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```bash
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export ARM_LOCALE=<locale code>
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./armorcore/make --from base/tools --kfile extract_locales.js
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./armorcore/make --js base/tools/extract_locales.js
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# Generates a `base/assets/locale/<locale code>.json` file
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```
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+2
-3
@@ -7,7 +7,7 @@ armorlab
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
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*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
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```bash
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git clone --recursive https://github.com/armory3d/armortools
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@@ -20,7 +20,7 @@ git clone https://github.com/armory3d/onnx_bin onnx
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```bash
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..\armorcore\make --graphics direct3d11
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# Open generated Visual Studio project at `build\ArmorLab.sln`
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# Build and run for x64 & release
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# Build and run
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```
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**Linux** *wip - cpu only*
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@@ -32,7 +32,6 @@ git clone https://github.com/armory3d/onnx_bin onnx
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```bash
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../armorcore/make --graphics metal
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# Open generated Xcode project at `build/ArmorLab.xcodeproj`
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# Set macOS Deployment Target to 13.0
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# Build and run
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```
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@@ -7,7 +7,7 @@ armorpaint
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
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*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
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```bash
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git clone --recursive https://github.com/armory3d/armortools
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@@ -18,7 +18,7 @@ cd armortools/armorpaint
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```bash
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..\armorcore\make --graphics direct3d11
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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# Build and run
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```
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**Linux**
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@@ -44,17 +44,15 @@ cd armortools/armorpaint
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**iOS** *wip*
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```bash
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../armorcore/make --graphics metal --target ios
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cp -a build/krom/ ../armorcore/Deployment
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# Open generated Xcode project `build/ArmorPaint.xcodeproj`
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# Set iOS Deployment Target to 16.0
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# Build for device in release mode
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# Build for device
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```
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**Windows DXR** *wip*
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```bash
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..\armorcore\make --graphics direct3d12
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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# Build and run
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```
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**Linux VKRT** *wip*
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