diff --git a/README.md b/README.md index a00446fe..ae65c4fd 100644 --- a/README.md +++ b/README.md @@ -8,16 +8,9 @@ armortools [armorpaint/](https://github.com/armory3d/armortools/tree/main/armorpaint)
[armorlab/](https://github.com/armory3d/armortools/tree/main/armorlab) -**Updating cloned repository** -```bash -git pull origin main -git submodule update --init --recursive -# Delete `armorpaint/build` directory if present -``` - **Generating a locale file** ```bash export ARM_LOCALE= -./armorcore/make --from base/tools --kfile extract_locales.js +./armorcore/make --js base/tools/extract_locales.js # Generates a `base/assets/locale/.json` file ``` diff --git a/armorlab/README.md b/armorlab/README.md index 75e21f04..98432a64 100644 --- a/armorlab/README.md +++ b/armorlab/README.md @@ -7,7 +7,7 @@ armorlab *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* -*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* +*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* ```bash git clone --recursive https://github.com/armory3d/armortools @@ -20,7 +20,7 @@ git clone https://github.com/armory3d/onnx_bin onnx ```bash ..\armorcore\make --graphics direct3d11 # Open generated Visual Studio project at `build\ArmorLab.sln` -# Build and run for x64 & release +# Build and run ``` **Linux** *wip - cpu only* @@ -32,7 +32,6 @@ git clone https://github.com/armory3d/onnx_bin onnx ```bash ../armorcore/make --graphics metal # Open generated Xcode project at `build/ArmorLab.xcodeproj` -# Set macOS Deployment Target to 13.0 # Build and run ``` diff --git a/armorpaint/README.md b/armorpaint/README.md index 84d66d48..032781fc 100644 --- a/armorpaint/README.md +++ b/armorpaint/README.md @@ -7,7 +7,7 @@ armorpaint *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* -*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* +*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* ```bash git clone --recursive https://github.com/armory3d/armortools @@ -18,7 +18,7 @@ cd armortools/armorpaint ```bash ..\armorcore\make --graphics direct3d11 # Open generated Visual Studio project at `build\ArmorPaint.sln` -# Build and run for x64 & release +# Build and run ``` **Linux** @@ -44,17 +44,15 @@ cd armortools/armorpaint **iOS** *wip* ```bash ../armorcore/make --graphics metal --target ios -cp -a build/krom/ ../armorcore/Deployment # Open generated Xcode project `build/ArmorPaint.xcodeproj` -# Set iOS Deployment Target to 16.0 -# Build for device in release mode +# Build for device ``` **Windows DXR** *wip* ```bash ..\armorcore\make --graphics direct3d12 # Open generated Visual Studio project at `build\ArmorPaint.sln` -# Build and run for x64 & release +# Build and run ``` **Linux VKRT** *wip*