Wrap envmap in pathtraced mode
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@@ -0,0 +1,2 @@
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call build_dxr.bat
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call build_vkrt.bat
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@@ -216,7 +216,7 @@ void miss(inout RayPayload payload) {
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}
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#endif
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float2 tex_coord = equirect(WorldRayDirection(), constant_buffer.params.y);
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float2 tex_coord = frac(equirect(WorldRayDirection(), constant_buffer.params.y));
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uint2 size;
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mytexture_env.GetDimensions(size.x, size.y);
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float3 texenv = mytexture_env.Load(uint3(tex_coord * size, 0)).rgb * abs(constant_buffer.params.x);
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