Pen pressure sensitivity option
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@@ -27,7 +27,9 @@ class Uniforms {
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if (link == "_brushRadius") {
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var val = (UISidebar.inst.brushRadius * UISidebar.inst.brushNodesRadius) / 15.0;
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var pen = Input.getPen();
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if (UISidebar.penPressureRadius && pen.down()) val *= pen.pressure;
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if (UISidebar.penPressureRadius && pen.down()) {
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val *= pen.pressure * UISidebar.penPressureSensitivity;
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}
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var decal = Context.tool == ToolDecal || Context.tool == ToolText;
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if (UISidebar.inst.brush3d && !decal) {
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val *= UISidebar.inst.paint2d ? 0.6 : 2;
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@@ -41,15 +43,21 @@ class Uniforms {
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if (link == "_brushOpacity") {
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var val = UISidebar.inst.brushOpacity * UISidebar.inst.brushNodesOpacity;
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var pen = Input.getPen();
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if (UISidebar.penPressureOpacity && pen.down()) val *= pen.pressure;
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if (UISidebar.penPressureOpacity && pen.down()) {
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val *= pen.pressure * UISidebar.penPressureSensitivity;
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}
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return val;
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}
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if (link == "_brushHardness") {
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if (Context.tool != ToolBrush && Context.tool != ToolEraser) return 1.0;
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var val = UISidebar.inst.brushHardness * UISidebar.inst.brushNodesHardness;
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var pen = Input.getPen();
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if (UISidebar.penPressureHardness && pen.down()) val *= pen.pressure;
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if (UISidebar.inst.brush3d && !UISidebar.inst.paint2d) val *= val;
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if (UISidebar.penPressureHardness && pen.down()) {
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val *= pen.pressure * UISidebar.penPressureSensitivity;
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}
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if (UISidebar.inst.brush3d && !UISidebar.inst.paint2d) {
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val *= val;
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}
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return val;
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}
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if (link == "_brushScale") {
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