Pass uv scale to displacement

This commit is contained in:
luboslenco
2023-04-08 19:16:16 +02:00
parent f2f1d2b4cf
commit 022760fd7f
+1 -1
View File
@@ -63,7 +63,7 @@ class TabMeshes {
}
if (ui.button(tr("Apply Displacement"))) {
MeshUtil.applyDisplacement(arm.logic.BrushOutputNode.inst.texpaint_pack);
MeshUtil.applyDisplacement(arm.logic.BrushOutputNode.inst.texpaint_pack, 0.05, Context.raw.brushScale);
MeshUtil.calcNormals();
Context.raw.ddirty = 2;
}