Pass uv scale to displacement
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@@ -63,7 +63,7 @@ class TabMeshes {
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}
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if (ui.button(tr("Apply Displacement"))) {
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MeshUtil.applyDisplacement(arm.logic.BrushOutputNode.inst.texpaint_pack);
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MeshUtil.applyDisplacement(arm.logic.BrushOutputNode.inst.texpaint_pack, 0.05, Context.raw.brushScale);
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MeshUtil.calcNormals();
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Context.raw.ddirty = 2;
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}
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