Node cleanup
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@@ -1,4 +1,10 @@
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function brick_texture_node_init() {
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array_push(nodes_material_texture, brick_texture_node_def);
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map_set(parser_material_node_vectors, "TEX_BRICK", brick_texture_node_vector);
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map_set(parser_material_node_values, "TEX_BRICK", brick_texture_node_value);
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}
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let str_tex_brick: string = "\
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fun tex_brick_noise(n: int): float { \
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var nn: int; \
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