汉化所有 readme 文档 (9 个文件: 主 README/Iron 引擎/构建工具/许可证声明)
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armorpaint
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==============
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[ArmorPaint](https://armorpaint.org) is a software for 3D PBR texture painting - check out the [manual](https://armorpaint.org/manual).
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[ArmorPaint](https://armorpaint.org) 是一款 3D PBR 贴图绘制软件——详见[使用手册](https://armorpaint.org/manual)。
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
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*注意 1:本仓库面向开发者,可能不稳定。官方分发的二进制为[付费](https://armorpaint.org/download),用于支持项目开发。所有开发都在此公开进行,以便人人可用。感谢支持!*
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*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armorpaint/blob/main/base/docs/linux_deps.md) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
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*注意 2:编译 ArmorPaint 的 git 版本需要安装编译器(Windows - [带 clang 工具的 Visual Studio](https://visualstudio.microsoft.com/downloads/),Linux - [clang + 依赖](https://github.com/armory3d/armorpaint/blob/main/base/docs/linux_deps.md),macOS / iOS - [Xcode](https://developer.apple.com/xcode/resources/),Android - [Android Studio](https://developer.android.com/studio))以及 [git](https://git-scm.com/downloads)。*
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```bash
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git clone https://github.com/armory3d/armorpaint
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@@ -17,8 +17,8 @@ cd armorpaint/paint
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**Windows (x64)**
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```bash
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..\base\make
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run
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# 打开生成的 Visual Studio 工程 `build\ArmorPaint.sln`
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# 编译并运行
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```
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**Linux (x64)**
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@@ -29,22 +29,22 @@ cd armorpaint/paint
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**macOS (arm64)**
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```bash
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../base/make
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# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
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# Build and run
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# 打开生成的 Xcode 工程 `build/ArmorPaint.xcodeproj`
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# 编译并运行
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```
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**Android (arm64)**
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```bash
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../base/make --target android
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# Open generated Android Studio project at `build/ArmorPaint`
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# Build for device
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# 打开生成的 Android Studio 工程 `build/ArmorPaint`
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# 为设备编译
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```
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**iOS (arm64)**
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```bash
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../base/make --target ios
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# Open generated Xcode project `build/ArmorPaint.xcodeproj`
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# Build for device
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# 打开生成的 Xcode 工程 `build/ArmorPaint.xcodeproj`
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# 为设备编译
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```
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**WASM**
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../base/make --target wasm --compile --embed
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```
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**Generating a locale file**
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**生成本地化语言文件**
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```bash
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./base/make --js base/tools/extract_locales.js <locale code>
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# Generates a `paint/assets/locale/<locale code>.json` file
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./base/make --js base/tools/extract_locales.js <语言代码>
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# 生成 `paint/assets/locale/<语言代码>.json` 文件
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```
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**Embedding data files**
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**内嵌数据文件**
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```bash
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# Requires compiler with c23 #embed support (clang 19 or newer)
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# 需要支持 c23 #embed 的编译器(clang 19 或更新)
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../base/make --embed
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```
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