base: cleanup
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@@ -83,7 +83,7 @@ void ready() {
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.constants = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(shader_const_t,
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{.name = "WVP", .type = "mat4", .link = "_world_view_proj_matrix"}),
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{.name = "WVP", .type = "float4x4", .link = "_world_view_proj_matrix"}),
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},
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1),
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.texture_units = any_array_create_from_raw(
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