paint: add viewport mask to picker tool
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@@ -610,7 +610,7 @@ void plugin_uv_unwrap_per_object_button(mesh_object_t *m
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void make_discard_color_id(node_shader_t *kong, char *tex_coord);
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void make_discard_face(node_shader_t *kong);
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void make_discard_uv_island(node_shader_t *kong);
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void make_discard_material_id(node_shader_t *kong);
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void make_discard_material_id(node_shader_t *kong, char *tex_coord);
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bool import_arm_is_old(buffer_t *b);
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project_t *import_arm_from_old(buffer_t *b);
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void nodes_brush_init();
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