Fix raytraced baking for Vulkan

This commit is contained in:
luboslenco
2020-08-27 12:46:06 +02:00
parent ee89471bfc
commit 07deba1549
+1 -1
View File
@@ -131,7 +131,7 @@ class MakeBake {
vert.add_out('vec3 position');
vert.add_out('vec3 normal');
vert.add_uniform('mat4 W', '_worldMatrix');
vert.write('position = mul(vec4(pos.xyz, 1.0), W);');
vert.write('position = vec4(mul(vec4(pos.xyz, 1.0), W)).xyz;');
vert.write('normal = vec3(nor.xy, pos.w);');
vert.add_uniform('vec2 sub', '_sub');
vert.write('vec2 subtex = tex + sub;');