Add smudge tool
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@@ -84,7 +84,6 @@ import arm.ContextBaseFormat;
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@:optional public var cloneDeltaX = 0.0;
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@:optional public var cloneDeltaY = 0.0;
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@:optional public var blurDirectional = false;
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@:optional public var showCompass = true;
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@:optional public var projectType = ModelRoundedCube;
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@:optional public var projectAspectRatio = 0; // 1:1, 2:1, 1:2
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@@ -130,7 +130,7 @@ class RenderPathBase {
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}
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// Match projection matrix jitter
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var skipTaa = Context.raw.splitView || ((Context.raw.tool == ToolClone || Context.raw.tool == ToolBlur) && Context.raw.pdirty > 0);
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var skipTaa = Context.raw.splitView || ((Context.raw.tool == ToolClone || Context.raw.tool == ToolBlur || Context.raw.tool == ToolSmudge) && Context.raw.pdirty > 0);
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@:privateAccess Scene.active.camera.frame = skipTaa ? 0 : RenderPathBase.taaFrame;
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@:privateAccess Scene.active.camera.projectionJitter();
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Scene.active.camera.buildMatrix();
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