Add camera texture node
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@@ -0,0 +1,38 @@
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function camera_texture_node_init() {
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array_push(nodes_material_texture, camera_texture_node_def);
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map_set(parser_material_node_vectors, "TEX_CAMERA", camera_texture_node_vector);
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}
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function camera_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
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let tex_name: string = "texcamera_" + parser_material_node_name(node);
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node_shader_add_texture(parser_material_kong, "" + tex_name, "_camera_texture");
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let store: string = parser_material_store_var_name(node);
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parser_material_write(parser_material_kong, "var " + store + "_res: float3 = sample(" + tex_name + ", sampler_linear, tex_coord).rgb;");
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return store + "_res";
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}
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let camera_texture_node_def: ui_node_t = {
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id : 0,
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name : _tr("Camera Texture"),
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type : "TEX_CAMERA", // extension
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x : 0,
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y : 0,
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color : 0xff4982a0,
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inputs : [],
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outputs : [ {
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id : 0,
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node_id : 0,
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name : _tr("Color"),
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type : "RGBA",
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color : 0xffc7c729,
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default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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min : 0.0,
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max : 1.0,
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precision : 100,
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display : 0
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} ],
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buttons : [],
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width : 0,
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flags : 0
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};
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@@ -38,6 +38,7 @@ function nodes_material_init() {
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nodes_material_texture = [];
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brick_texture_node_init();
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camera_texture_node_init();
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checker_texture_node_init();
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curvature_bake_node_init();
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gradient_texture_node_init();
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@@ -425,6 +425,10 @@ function uniforms_ext_tex_link(object: object_t, mat: material_data_t, link: str
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return rt._image;
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}
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}
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if (link == "_camera_texture") {
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let rt: render_target_t = map_get(render_path_render_targets, "last");
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return rt._image;
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}
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return null;
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}
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