diff --git a/Sources/arm/UITrait.hx b/Sources/arm/UITrait.hx index 8461c6a9..80a4abb4 100644 --- a/Sources/arm/UITrait.hx +++ b/Sources/arm/UITrait.hx @@ -726,7 +726,7 @@ class UITrait extends iron.Trait { iron.Scene.active.camera.data.raw.fov = 0.92; var light = iron.Scene.active.lights[0]; light.data.raw.cast_shadow = false; - // iron.Scene.active.world.envmap = previewEnvmap; + iron.Scene.active.world.envmap = previewEnvmap; // No jitter // @:privateAccess iron.Scene.active.camera.frame = 0; @@ -2058,7 +2058,7 @@ void main() { ui.row([1/2, 1/2]); var envType = ui.combo(Id.handle({position: 0}), ["Default"], "Envmap"); var envHandle = Id.handle({value: p.raw.strength}); - p.raw.strength = ui.slider(envHandle, "Environment", 0.0, 5.0, true); + p.raw.strength = ui.slider(envHandle, "Environment", 0.0, 8.0, true); if (envHandle.changed) ddirty = 2; ui.row([1/2, 1/2]); var modeHandle = Id.handle({position: 0}); @@ -2071,7 +2071,7 @@ void main() { var light = iron.Scene.active.lights[0]; var lhandle = Id.handle(); lhandle.value = light.data.raw.strength / 10; - light.data.raw.strength = ui.slider(lhandle, "Light", 0.0, 5.0, true) * 10; + light.data.raw.strength = ui.slider(lhandle, "Light", 0.0, 4.0, true) * 10; if (lhandle.changed) ddirty = 2; } diff --git a/armorpaint.blend b/armorpaint.blend index d61f3c04..331b863b 100644 Binary files a/armorpaint.blend and b/armorpaint.blend differ