Fix depth attach on metal
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@@ -555,6 +555,12 @@ class RenderPathDeferred {
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#if kha_metal
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// TODO: Fix depth attach for gbuffer0_copy on metal
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// Use resize to re-create buffers from scratch for now
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path.resize();
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#end
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}
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}
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