Build fixes
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@@ -75,8 +75,10 @@ function ui_nodes_ext_draw_buttons(ew: f32, start_y: f32) {
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g4_draw();
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g4_end();
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if (ui_header_worktab.position == space_type_t.SPACE3D &&
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brush_output_node_inst.base.inputs[channel_type_t.HEIGHT].node.get != float_node_get) {
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let is_float_node: bool = true;
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// brush_output_node_inst.base.inputs[channel_type_t.HEIGHT].node.get != float_node_get
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if (ui_header_worktab.position == space_type_t.SPACE3D && !is_float_node) {
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// Make copy of vertices before displacement
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let o: mesh_object_t = project_paint_objects[0];
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