Make 3D cursor work for Vulkan
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@@ -1,5 +1,8 @@
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#version 330
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uniform vec3 tint;
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#ifdef SPIRV
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uniform sampler2D gbufferD; // vulkan unit align
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#endif
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uniform sampler2D tex;
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in vec2 texCoord;
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out vec4 FragColor;
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