paint: cleanup
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@@ -61,7 +61,7 @@ void render_path_preview_init() {
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}
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void render_path_preview_commands_preview() {
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render_path_set_target("mgbuffer0", null, "mmain", GPU_CLEAR_COLOR | GPU_CLEAR_DEPTH, 0xffffffff, 1.0);
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render_path_set_target("mgbuffer0", NULL, "mmain", GPU_CLEAR_COLOR | GPU_CLEAR_DEPTH, 0xffffffff, 1.0);
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string_t_array_t *additional = any_array_create_from_raw(
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(any[]){
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"mgbuffer1",
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@@ -71,34 +71,34 @@ void render_path_preview_commands_preview() {
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render_path_draw_meshes("mesh");
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// Deferred light
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render_path_set_target("mtex", null, null, GPU_CLEAR_NONE, 0, 0.0);
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render_path_set_target("mtex", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_bind_target("mmain", "gbufferD");
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render_path_bind_target("mgbuffer0", "gbuffer0");
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render_path_bind_target("mgbuffer1", "gbuffer1");
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render_path_bind_target("empty_white", "ssaotex");
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render_path_draw_shader("Scene/deferred_light/deferred_light");
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render_path_set_target("mtex", null, "mmain", GPU_CLEAR_NONE, 0, 0.0);
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render_path_set_target("mtex", NULL, "mmain", GPU_CLEAR_NONE, 0, 0.0);
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render_path_draw_skydome("Scene/world_pass/world_pass");
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string_t *framebuffer = "texpreview";
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char *framebuffer = "texpreview";
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slot_material_t *selected_mat = context_raw->material;
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render_target_t *texpreview = any_map_get(render_path_render_targets, "texpreview");
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render_target_t *texpreview_icon = any_map_get(render_path_render_targets, "texpreview_icon");
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texpreview->_image = selected_mat->image;
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texpreview_icon->_image = selected_mat->image_icon;
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render_path_set_target(framebuffer, null, null, GPU_CLEAR_NONE, 0, 0.0);
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render_path_set_target(framebuffer, NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_bind_target("mtex", "tex");
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render_path_draw_shader("Scene/compositor_pass/compositor_pass");
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render_path_set_target("texpreview_icon", null, null, GPU_CLEAR_NONE, 0, 0.0);
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render_path_set_target("texpreview_icon", NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_bind_target("texpreview", "tex");
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render_path_draw_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
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}
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void render_path_preview_commands_decal() {
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render_path_set_target("gbuffer0", null, "main", GPU_CLEAR_COLOR | GPU_CLEAR_DEPTH, 0xffffffff, 1.0);
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render_path_set_target("gbuffer0", NULL, "main", GPU_CLEAR_COLOR | GPU_CLEAR_DEPTH, 0xffffffff, 1.0);
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string_t_array_t *additional = any_array_create_from_raw(
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(any[]){
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"gbuffer1",
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@@ -108,22 +108,22 @@ void render_path_preview_commands_decal() {
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render_path_draw_meshes("mesh");
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// Deferred light
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string_t *output = "gbuffer2";
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render_path_set_target(output, null, null, GPU_CLEAR_NONE, 0, 0.0);
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char *output = "gbuffer2";
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render_path_set_target(output, NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_bind_target("main", "gbufferD");
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render_path_bind_target("gbuffer0", "gbuffer0");
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render_path_bind_target("gbuffer1", "gbuffer1");
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render_path_bind_target("empty_white", "ssaotex");
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render_path_draw_shader("Scene/deferred_light/deferred_light");
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render_path_set_target(output, null, "main", GPU_CLEAR_NONE, 0, 0.0);
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render_path_set_target(output, NULL, "main", GPU_CLEAR_NONE, 0, 0.0);
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render_path_draw_skydome("Scene/world_pass/world_pass");
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string_t *framebuffer = "texpreview";
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char *framebuffer = "texpreview";
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render_target_t *texpreview = any_map_get(render_path_render_targets, "texpreview");
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texpreview->_image = context_raw->decal_image;
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render_path_set_target(framebuffer, null, null, GPU_CLEAR_NONE, 0, 0.0);
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render_path_set_target(framebuffer, NULL, NULL, GPU_CLEAR_NONE, 0, 0.0);
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render_path_bind_target(output, "tex");
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render_path_draw_shader("Scene/compositor_pass/compositor_pass");
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