Shader fixes
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@@ -84,7 +84,7 @@ function util_render_make_decal_preview() {
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if (in_use) draw_end();
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if (context_raw.decal_image == null) {
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context_raw.decal_image = gpu_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size);
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context_raw.decal_image = gpu_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size, tex_format_t.RGBA64);
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}
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context_raw.decal_preview = true;
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@@ -161,11 +161,7 @@ function util_render_make_text_preview() {
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context_raw.text_tool_image = null;
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}
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if (context_raw.text_tool_image == null) {
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///if arm_metal
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context_raw.text_tool_image = gpu_create_render_target(tex_w, tex_w, tex_format_t.RGBA32);
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///else
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context_raw.text_tool_image = gpu_create_render_target(tex_w, tex_w, tex_format_t.R8);
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///end
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}
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draw_begin(context_raw.text_tool_image, true, 0xff000000);
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draw_set_font(font, font_size);
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