Shader fixes

This commit is contained in:
luboslenco
2025-07-12 21:23:44 +02:00
parent 2dc1c96dee
commit 0e485902d6
4 changed files with 10 additions and 63 deletions
+1 -5
View File
@@ -84,7 +84,7 @@ function util_render_make_decal_preview() {
if (in_use) draw_end();
if (context_raw.decal_image == null) {
context_raw.decal_image = gpu_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size);
context_raw.decal_image = gpu_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size, tex_format_t.RGBA64);
}
context_raw.decal_preview = true;
@@ -161,11 +161,7 @@ function util_render_make_text_preview() {
context_raw.text_tool_image = null;
}
if (context_raw.text_tool_image == null) {
///if arm_metal
context_raw.text_tool_image = gpu_create_render_target(tex_w, tex_w, tex_format_t.RGBA32);
///else
context_raw.text_tool_image = gpu_create_render_target(tex_w, tex_w, tex_format_t.R8);
///end
}
draw_begin(context_raw.text_tool_image, true, 0xff000000);
draw_set_font(font, font_size);