Temp base layer opacity
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@@ -918,6 +918,14 @@ class MaterialBuilder {
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else {
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frag.write('metallic = 0.0;');
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}
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var l = UITrait.inst.layers[0];
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if (l.maskOpacity < 1) {
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frag.write('basecol *= ${l.maskOpacity};');
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frag.write('occlusion *= ${l.maskOpacity};');
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frag.write('roughness *= ${l.maskOpacity};');
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frag.write('metallic *= ${l.maskOpacity};');
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}
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}
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else {
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frag.write('basecol = vec3(0.0, 0.0, 0.0);');
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