paint: cleanup
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@@ -0,0 +1,87 @@
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#include "../global.h"
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char *object_info_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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if (socket == node->outputs->buffer[0]) { // Location
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parser_material_kong->frag_wposition = true;
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return "input.wposition";
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}
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return "";
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}
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char *object_info_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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if (socket == node->outputs->buffer[1]) { // Object Index
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node_shader_add_constant(parser_material_kong, "object_info_index: float", "_object_info_index");
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return "constants.object_info_index";
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}
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else if (socket == node->outputs->buffer[2]) { // Material Index
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node_shader_add_constant(parser_material_kong, "object_info_material_index: float", "_object_info_material_index");
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return "constants.object_info_material_index";
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}
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else { // Random
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node_shader_add_constant(parser_material_kong, "object_info_random: float", "_object_info_random");
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return "constants.object_info_random";
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}
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}
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void object_info_node_init() {
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ui_node_t *object_info_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Object Info"),
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.type = "OBJECT_INFO",
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.x = 0,
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.y = 0,
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.color = 0xffb34f5a,
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.inputs = any_array_create_from_raw((void *[]){}, 0),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Location"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Object Index"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Material Index"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Random"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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4),
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.buttons = any_array_create_from_raw((void *[]){}, 0),
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.width = 0,
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.flags = 0});
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any_array_push(nodes_material_input, object_info_node_def);
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any_map_set(parser_material_node_vectors, "OBJECT_INFO", object_info_node_vector);
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any_map_set(parser_material_node_values, "OBJECT_INFO", object_info_node_value);
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}
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