paint: cleanup
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@@ -265,7 +265,7 @@ void project_new(bool reset_layers) {
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g_context->paint_object = context_main_object();
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context_select_paint_object(context_main_object());
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g_context->paint_object->base->transform->scale = vec4_create(1, 1, 1, 1.0);
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g_context->paint_object->base->transform->scale = (vec4_t){1, 1, 1, 1.0};
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transform_build_matrix(g_context->paint_object->base->transform);
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g_context->paint_object->base->name = "Tessellated";
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