diff --git a/README.md b/README.md index a88820c8..a9fd8146 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ cd armorpaint ```bash # Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc -armorcore/Kinc/make --from armorcore -g direct3d11 +armorcore\Kinc\make --from armorcore -g direct3d11 # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run for x64 & release ``` @@ -69,7 +69,7 @@ cp -a build/krom/ armorcore/Deployment git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc git apply armorcore/patch/d3d12_wrap_sampler.diff --directory=armorcore/Kinc -armorcore/Kinc/make --from armorcore -g direct3d12 +armorcore\Kinc\make --from armorcore -g direct3d12 # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run for x64 & release ``` @@ -88,7 +88,7 @@ strip ArmorPaint ```bash # Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc -armorcore/Kinc/make --from armorcore -g direct3d11 --vr oculus +armorcore\Kinc\make --from armorcore -g direct3d11 --vr oculus # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run for x64 & release ``` @@ -112,7 +112,8 @@ python ./Assets/locale/tools/extract_locales.py # Compile krom.js using the closure compiler https://developers.google.com/closure/compiler # Generate a v8 snapshot file -armorcore/Kinc/make --from armorcore -g api --snapshot +export ARM_SNAPSHOT=1 +armorcore/Kinc/make --from armorcore -g api ./ArmorPaint . --snapshot # Generates a `krom.bin` file from `krom.js` file ```