Update readme

This commit is contained in:
Lubos Lenco
2022-03-22 13:49:01 +01:00
parent f8f5c1b749
commit 14af6699a3
+5 -4
View File
@@ -18,7 +18,7 @@ cd armorpaint
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g direct3d11
armorcore\Kinc\make --from armorcore -g direct3d11
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
@@ -69,7 +69,7 @@ cp -a build/krom/ armorcore/Deployment
git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc
git apply armorcore/patch/d3d12_wrap_sampler.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g direct3d12
armorcore\Kinc\make --from armorcore -g direct3d12
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
@@ -88,7 +88,7 @@ strip ArmorPaint
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g direct3d11 --vr oculus
armorcore\Kinc\make --from armorcore -g direct3d11 --vr oculus
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
@@ -112,7 +112,8 @@ python ./Assets/locale/tools/extract_locales.py <locale code>
# Compile krom.js using the closure compiler
https://developers.google.com/closure/compiler
# Generate a v8 snapshot file
armorcore/Kinc/make --from armorcore -g api --snapshot
export ARM_SNAPSHOT=1
armorcore/Kinc/make --from armorcore -g api
./ArmorPaint . --snapshot
# Generates a `krom.bin` file from `krom.js` file
```