From 1590912472aa0a5620f8377426f95196c0a1a5f7 Mon Sep 17 00:00:00 2001 From: luboslenco Date: Sat, 2 May 2026 16:54:12 +0200 Subject: [PATCH] base: cleanup --- base/sources/engine.c | 6 +----- base/sources/engine.h | 1 - base/sources/libs/minic_api.c | 1 - 3 files changed, 1 insertion(+), 7 deletions(-) diff --git a/base/sources/engine.c b/base/sources/engine.c index b84c4c4e..76ccaae7 100644 --- a/base/sources/engine.c +++ b/base/sources/engine.c @@ -2561,11 +2561,6 @@ void render_path_end(void) { } void render_path_draw_meshes(char *context) { - render_path_submit_draw(context); - render_path_end(); -} - -void render_path_submit_draw(char *context) { any_array_t *meshes = scene_meshes; gc_unroot(_mesh_object_last_pipeline); _mesh_object_last_pipeline = NULL; @@ -2573,6 +2568,7 @@ void render_path_submit_draw(char *context) { mesh_object_t *mesh = (mesh_object_t *)meshes->buffer[i]; mesh_object_render(mesh, context, _render_path_bind_params); } + render_path_end(); } void render_path_draw_skydome(char *handle) { diff --git a/base/sources/engine.h b/base/sources/engine.h index 3de40a88..dd644d0c 100644 --- a/base/sources/engine.h +++ b/base/sources/engine.h @@ -654,7 +654,6 @@ void render_path_render_frame(void); void render_path_set_target(char *target, string_array_t *additional, char *depth_buffer, gpu_clear_t flags, i32 color, f32 depth); void render_path_end(void); void render_path_draw_meshes(char *context); -void render_path_submit_draw(char *context); void render_path_draw_skydome(char *handle); void render_path_bind_target(char *target, char *uniform); void render_path_draw_shader(char *handle); diff --git a/base/sources/libs/minic_api.c b/base/sources/libs/minic_api.c index 553074be..f627f7fa 100644 --- a/base/sources/libs/minic_api.c +++ b/base/sources/libs/minic_api.c @@ -1566,7 +1566,6 @@ void minic_register_builtins() { R(render_path_set_target, "v(p,p,p,i,i,f)"); R(render_path_end, "v()"); R(render_path_draw_meshes, "v(p)"); - R(render_path_submit_draw, "v(p)"); R(render_path_draw_skydome, "v(p)"); R(render_path_bind_target, "v(p,p)"); R(render_path_draw_shader, "v(p)");