Fix viewing channels in 2d view
This commit is contained in:
@@ -42,7 +42,6 @@ function ui_view2d_init() {
|
||||
ARRAY_ACCESS(ui_view2d_pipe.color_write_mask_alpha, 0) = false;
|
||||
gpu_pipeline_compile(ui_view2d_pipe);
|
||||
pipes_offset = 0;
|
||||
pipes_get_constant_location("mat4");
|
||||
pipes_get_constant_location("float4");
|
||||
pipes_get_constant_location("float4");
|
||||
pipes_get_constant_location("float4");
|
||||
@@ -197,7 +196,7 @@ function ui_view2d_render() {
|
||||
ui_view2d_tex_type == paint_tex_t.OPACITY ? 4 :
|
||||
ui_view2d_tex_type == paint_tex_t.HEIGHT ? 4 :
|
||||
ui_view2d_tex_type == paint_tex_t.NORMAL ? 5 :
|
||||
0;
|
||||
0;
|
||||
}
|
||||
else if (ui_view2d_type == view_2d_type_t.FONT) {
|
||||
tex = context_raw.font.image;
|
||||
|
||||
Reference in New Issue
Block a user