Cleanup
This commit is contained in:
+55
-55
@@ -50,7 +50,7 @@ let pipes_cursor_tint: kinc_const_loc_t;
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let pipes_cursor_gbufferd: kinc_tex_unit_t;
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function _pipes_make_merge(red: bool, green: bool, blue: bool, alpha: bool): kinc_g5_pipeline_t {
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let pipe: kinc_g5_pipeline_t = g4_pipeline_create();
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let pipe: kinc_g5_pipeline_t = iron_g4_create_pipeline();
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pipe.vertex_shader = sys_get_shader("pass.vert");
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pipe.fragment_shader = sys_get_shader("layer_merge.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -60,7 +60,7 @@ function _pipes_make_merge(red: bool, green: bool, blue: bool, alpha: bool): kin
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ARRAY_ACCESS(pipe.color_write_mask_green, 0) = green;
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ARRAY_ACCESS(pipe.color_write_mask_blue, 0) = blue;
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ARRAY_ACCESS(pipe.color_write_mask_alpha, 0) = alpha;
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g4_pipeline_compile(pipe);
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iron_g4_compile_pipeline(pipe);
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return pipe;
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}
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@@ -70,16 +70,16 @@ function pipes_init() {
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pipes_merge_r = _pipes_make_merge(true, false, false, false);
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pipes_merge_g = _pipes_make_merge(false, true, false, false);
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pipes_merge_b = _pipes_make_merge(false, false, true, false);
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pipes_tex0 = g4_pipeline_get_tex_unit(pipes_merge, "tex0"); // Always binding texpaint.a for blending
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pipes_tex1 = g4_pipeline_get_tex_unit(pipes_merge, "tex1");
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pipes_texmask = g4_pipeline_get_tex_unit(pipes_merge, "texmask");
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pipes_texa = g4_pipeline_get_tex_unit(pipes_merge, "texa");
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pipes_opac = g4_pipeline_get_const_loc(pipes_merge, "opac");
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pipes_blending = g4_pipeline_get_const_loc(pipes_merge, "blending");
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pipes_tex0 = iron_g4_get_texture_unit(pipes_merge, "tex0"); // Always binding texpaint.a for blending
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pipes_tex1 = iron_g4_get_texture_unit(pipes_merge, "tex1");
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pipes_texmask = iron_g4_get_texture_unit(pipes_merge, "texmask");
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pipes_texa = iron_g4_get_texture_unit(pipes_merge, "texa");
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pipes_opac = iron_g4_get_constant_location(pipes_merge, "opac");
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pipes_blending = iron_g4_get_constant_location(pipes_merge, "blending");
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///end
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{
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pipes_copy = g4_pipeline_create();
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pipes_copy = iron_g4_create_pipeline();
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pipes_copy.vertex_shader = sys_get_shader("layer_view.vert");
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pipes_copy.fragment_shader = sys_get_shader("layer_copy.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -87,11 +87,11 @@ function pipes_init() {
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g4_vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
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g4_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
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pipes_copy.input_layout = vs;
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g4_pipeline_compile(pipes_copy);
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iron_g4_compile_pipeline(pipes_copy);
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}
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{
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pipes_copy_bgra = g4_pipeline_create();
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pipes_copy_bgra = iron_g4_create_pipeline();
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pipes_copy_bgra.vertex_shader = sys_get_shader("layer_view.vert");
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pipes_copy_bgra.fragment_shader = sys_get_shader("layer_copy_bgra.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -99,11 +99,11 @@ function pipes_init() {
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g4_vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
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g4_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
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pipes_copy_bgra.input_layout = vs;
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g4_pipeline_compile(pipes_copy_bgra);
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iron_g4_compile_pipeline(pipes_copy_bgra);
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}
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{
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pipes_copy8 = g4_pipeline_create();
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pipes_copy8 = iron_g4_create_pipeline();
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pipes_copy8.vertex_shader = sys_get_shader("layer_view.vert");
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pipes_copy8.fragment_shader = sys_get_shader("layer_copy.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -113,11 +113,11 @@ function pipes_init() {
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pipes_copy8.input_layout = vs;
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pipes_copy8.color_attachment_count = 1;
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ARRAY_ACCESS(pipes_copy8.color_attachment, 0) = tex_format_t.R8;
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g4_pipeline_compile(pipes_copy8);
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iron_g4_compile_pipeline(pipes_copy8);
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}
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{
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pipes_copy128 = g4_pipeline_create();
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pipes_copy128 = iron_g4_create_pipeline();
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pipes_copy128.vertex_shader = sys_get_shader("layer_view.vert");
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pipes_copy128.fragment_shader = sys_get_shader("layer_copy.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -127,12 +127,12 @@ function pipes_init() {
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pipes_copy128.input_layout = vs;
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pipes_copy128.color_attachment_count = 1;
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ARRAY_ACCESS(pipes_copy128.color_attachment, 0) = tex_format_t.RGBA128;
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g4_pipeline_compile(pipes_copy128);
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iron_g4_compile_pipeline(pipes_copy128);
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}
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///if (is_paint || is_sculpt)
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{
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pipes_invert8 = g4_pipeline_create();
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pipes_invert8 = iron_g4_create_pipeline();
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pipes_invert8.vertex_shader = sys_get_shader("layer_view.vert");
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pipes_invert8.fragment_shader = sys_get_shader("layer_invert.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -142,51 +142,51 @@ function pipes_init() {
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pipes_invert8.input_layout = vs;
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pipes_invert8.color_attachment_count = 1;
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ARRAY_ACCESS(pipes_invert8.color_attachment, 0) = tex_format_t.R8;
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g4_pipeline_compile(pipes_invert8);
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iron_g4_compile_pipeline(pipes_invert8);
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}
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{
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pipes_apply_mask = g4_pipeline_create();
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pipes_apply_mask = iron_g4_create_pipeline();
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pipes_apply_mask.vertex_shader = sys_get_shader("pass.vert");
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pipes_apply_mask.fragment_shader = sys_get_shader("mask_apply.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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g4_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
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pipes_apply_mask.input_layout = vs;
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g4_pipeline_compile(pipes_apply_mask);
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pipes_tex0_mask = g4_pipeline_get_tex_unit(pipes_apply_mask, "tex0");
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pipes_texa_mask = g4_pipeline_get_tex_unit(pipes_apply_mask, "texa");
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iron_g4_compile_pipeline(pipes_apply_mask);
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pipes_tex0_mask = iron_g4_get_texture_unit(pipes_apply_mask, "tex0");
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pipes_texa_mask = iron_g4_get_texture_unit(pipes_apply_mask, "texa");
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}
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{
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pipes_merge_mask = g4_pipeline_create();
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pipes_merge_mask = iron_g4_create_pipeline();
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pipes_merge_mask.vertex_shader = sys_get_shader("pass.vert");
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pipes_merge_mask.fragment_shader = sys_get_shader("mask_merge.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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g4_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
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pipes_merge_mask.input_layout = vs;
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g4_pipeline_compile(pipes_merge_mask);
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pipes_tex0_merge_mask = g4_pipeline_get_tex_unit(pipes_merge_mask, "tex0");
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pipes_texa_merge_mask = g4_pipeline_get_tex_unit(pipes_merge_mask, "texa");
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pipes_opac_merge_mask = g4_pipeline_get_const_loc(pipes_merge_mask, "opac");
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pipes_blending_merge_mask = g4_pipeline_get_const_loc(pipes_merge_mask, "blending");
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iron_g4_compile_pipeline(pipes_merge_mask);
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pipes_tex0_merge_mask = iron_g4_get_texture_unit(pipes_merge_mask, "tex0");
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pipes_texa_merge_mask = iron_g4_get_texture_unit(pipes_merge_mask, "texa");
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pipes_opac_merge_mask = iron_g4_get_constant_location(pipes_merge_mask, "opac");
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pipes_blending_merge_mask = iron_g4_get_constant_location(pipes_merge_mask, "blending");
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}
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{
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pipes_colorid_to_mask = g4_pipeline_create();
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pipes_colorid_to_mask = iron_g4_create_pipeline();
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pipes_colorid_to_mask.vertex_shader = sys_get_shader("pass.vert");
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pipes_colorid_to_mask.fragment_shader = sys_get_shader("mask_colorid.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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g4_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
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pipes_colorid_to_mask.input_layout = vs;
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g4_pipeline_compile(pipes_colorid_to_mask);
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pipes_texpaint_colorid = g4_pipeline_get_tex_unit(pipes_colorid_to_mask, "texpaint_colorid");
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pipes_tex_colorid = g4_pipeline_get_tex_unit(pipes_colorid_to_mask, "texcolorid");
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iron_g4_compile_pipeline(pipes_colorid_to_mask);
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pipes_texpaint_colorid = iron_g4_get_texture_unit(pipes_colorid_to_mask, "texpaint_colorid");
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pipes_tex_colorid = iron_g4_get_texture_unit(pipes_colorid_to_mask, "texcolorid");
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}
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///end
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///if is_lab
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{
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pipes_copy_r = g4_pipeline_create();
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pipes_copy_r = iron_g4_create_pipeline();
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pipes_copy_r.vertex_shader = sys_get_shader("layer_view.vert");
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pipes_copy_r.fragment_shader = sys_get_shader("layer_copy.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -197,11 +197,11 @@ function pipes_init() {
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ARRAY_ACCESS(pipes_copy_r.color_write_mask_green, 0) = false;
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ARRAY_ACCESS(pipes_copy_r.color_write_mask_blue, 0) = false;
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ARRAY_ACCESS(pipes_copy_r.color_write_mask_alpha, 0) = false;
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g4_pipeline_compile(pipes_copy_r);
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iron_g4_compile_pipeline(pipes_copy_r);
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}
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{
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pipes_copy_g = g4_pipeline_create();
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pipes_copy_g = iron_g4_create_pipeline();
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pipes_copy_g.vertex_shader = sys_get_shader("layer_view.vert");
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pipes_copy_g.fragment_shader = sys_get_shader("layer_copy.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -212,23 +212,23 @@ function pipes_init() {
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ARRAY_ACCESS(pipes_copy_g.color_write_mask_red, 0) = false;
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ARRAY_ACCESS(pipes_copy_g.color_write_mask_blue, 0) = false;
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ARRAY_ACCESS(pipes_copy_g.color_write_mask_alpha, 0) = false;
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g4_pipeline_compile(pipes_copy_g);
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iron_g4_compile_pipeline(pipes_copy_g);
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}
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{
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pipes_inpaint_preview = g4_pipeline_create();
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pipes_inpaint_preview = iron_g4_create_pipeline();
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pipes_inpaint_preview.vertex_shader = sys_get_shader("pass.vert");
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pipes_inpaint_preview.fragment_shader = sys_get_shader("inpaint_preview.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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g4_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
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pipes_inpaint_preview.input_layout = vs;
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g4_pipeline_compile(pipes_inpaint_preview);
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pipes_tex0_inpaint_preview = g4_pipeline_get_tex_unit(pipes_inpaint_preview, "tex0");
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pipes_texa_inpaint_preview = g4_pipeline_get_tex_unit(pipes_inpaint_preview, "texa");
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iron_g4_compile_pipeline(pipes_inpaint_preview);
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pipes_tex0_inpaint_preview = iron_g4_get_texture_unit(pipes_inpaint_preview, "tex0");
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pipes_texa_inpaint_preview = iron_g4_get_texture_unit(pipes_inpaint_preview, "texa");
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}
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{
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pipes_copy_a = g4_pipeline_create();
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pipes_copy_a = iron_g4_create_pipeline();
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pipes_copy_a.vertex_shader = sys_get_shader("pass.vert");
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pipes_copy_a.fragment_shader = sys_get_shader("layer_copy_rrrr.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -237,13 +237,13 @@ function pipes_init() {
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ARRAY_ACCESS(pipes_copy_a.color_write_mask_red, 0) = false;
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ARRAY_ACCESS(pipes_copy_a.color_write_mask_green, 0) = false;
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ARRAY_ACCESS(pipes_copy_a.color_write_mask_blue, 0) = false;
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g4_pipeline_compile(pipes_copy_a);
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pipes_copy_a_tex = g4_pipeline_get_tex_unit(pipes_copy_a, "tex");
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iron_g4_compile_pipeline(pipes_copy_a);
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pipes_copy_a_tex = iron_g4_get_texture_unit(pipes_copy_a, "tex");
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}
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///end
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{
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pipes_copy_rgb = g4_pipeline_create();
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pipes_copy_rgb = iron_g4_create_pipeline();
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pipes_copy_rgb.vertex_shader = sys_get_shader("layer_view.vert");
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pipes_copy_rgb.fragment_shader = sys_get_shader("layer_copy.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -252,11 +252,11 @@ function pipes_init() {
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g4_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
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pipes_copy_rgb.input_layout = vs;
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ARRAY_ACCESS(pipes_copy_rgb.color_write_mask_alpha, 0) = false;
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g4_pipeline_compile(pipes_copy_rgb);
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iron_g4_compile_pipeline(pipes_copy_rgb);
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}
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{
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pipes_cursor = g4_pipeline_create();
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pipes_cursor = iron_g4_create_pipeline();
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pipes_cursor.vertex_shader = sys_get_shader("cursor.vert");
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pipes_cursor.fragment_shader = sys_get_shader("cursor.frag");
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let vs: kinc_g5_vertex_structure_t = g4_vertex_struct_create();
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@@ -272,14 +272,14 @@ function pipes_init() {
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pipes_cursor.blend_destination = blend_factor_t.INV_SOURCE_ALPHA;
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pipes_cursor.depth_write = false;
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pipes_cursor.depth_mode = compare_mode_t.ALWAYS;
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g4_pipeline_compile(pipes_cursor);
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pipes_cursor_vp = g4_pipeline_get_const_loc(pipes_cursor, "VP");
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pipes_cursor_inv_vp = g4_pipeline_get_const_loc(pipes_cursor, "invVP");
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pipes_cursor_mouse = g4_pipeline_get_const_loc(pipes_cursor, "mouse");
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pipes_cursor_tex_step = g4_pipeline_get_const_loc(pipes_cursor, "tex_step");
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pipes_cursor_radius = g4_pipeline_get_const_loc(pipes_cursor, "radius");
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pipes_cursor_camera_right = g4_pipeline_get_const_loc(pipes_cursor, "camera_right");
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pipes_cursor_tint = g4_pipeline_get_const_loc(pipes_cursor, "tint");
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pipes_cursor_gbufferd = g4_pipeline_get_tex_unit(pipes_cursor, "gbufferD");
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iron_g4_compile_pipeline(pipes_cursor);
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pipes_cursor_vp = iron_g4_get_constant_location(pipes_cursor, "VP");
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pipes_cursor_inv_vp = iron_g4_get_constant_location(pipes_cursor, "invVP");
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pipes_cursor_mouse = iron_g4_get_constant_location(pipes_cursor, "mouse");
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pipes_cursor_tex_step = iron_g4_get_constant_location(pipes_cursor, "tex_step");
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pipes_cursor_radius = iron_g4_get_constant_location(pipes_cursor, "radius");
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pipes_cursor_camera_right = iron_g4_get_constant_location(pipes_cursor, "camera_right");
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pipes_cursor_tint = iron_g4_get_constant_location(pipes_cursor, "tint");
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pipes_cursor_gbufferd = iron_g4_get_texture_unit(pipes_cursor, "gbufferD");
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}
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}
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