Temp fix for _g2_current handling
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@@ -1651,7 +1651,7 @@ bool ui_window_dirty(ui_handle_t *handle, int x, int y, int w, int h) {
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return current->always_redraw || current->is_scrolling || input_changed;
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}
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bool ui_window(ui_handle_t *handle, int x, int y, int w, int h, bool drag) {
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bool _ui_window(ui_handle_t *handle, int x, int y, int w, int h, bool drag) {
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if (handle->texture.width == 0 || w != handle->texture.width || h != handle->texture.height) {
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ui_resize(handle, w, h);
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}
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@@ -265,7 +265,7 @@ void ui_begin_sticky();
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void ui_end_sticky();
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void ui_begin_region(ui_t *ui, int x, int y, int w);
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void ui_end_region(bool last);
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bool ui_window(ui_handle_t *handle, int x, int y, int w, int h, bool drag); // Returns true if redraw is needed
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bool _ui_window(ui_handle_t *handle, int x, int y, int w, int h, bool drag); // Returns true if redraw is needed
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bool ui_button(char *text, int align, char *label);
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int ui_text(char *text, int align, int bg);
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bool ui_tab(ui_handle_t *handle, char *text, bool vertical, uint32_t color);
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@@ -140,6 +140,12 @@ function _ui_tooltip_image(image: image_t, max_width: i32 = 0) {
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}
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}
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function ui_window(handle: ui_handle_t, x: i32, y: i32, w: i32, h: i32, drag: bool = false): bool {
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_g2_current = { render_target_: ADDRESS(handle.texture) };
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_g2_in_use = true;
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return _ui_window(handle, x, y, w, h, drag);
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}
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function _ui_set_scale(ui: ui_t, factor: f32) {
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let current: ui_t = ui_get_current();
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ui_set_current(ui);
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@@ -271,7 +277,7 @@ declare function ui_tooltip_image(tex: any, max_width: i32 = 0): void;
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declare function ui_tooltip_render_target(rt: any, max_width: i32 = 0): void;
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declare function ui_separator(h: i32 = 4, fill: bool = true): void;
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declare function ui_text_area(handle: ui_handle_t, align: ui_align_t = ui_align_t.LEFT, editable: bool = true, label: string = "", word_wrap: bool = false): string;
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declare function ui_window(handle: ui_handle_t, x: i32, y: i32, w: i32, h: i32, drag: bool = false): bool;
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declare function _ui_window(handle: ui_handle_t, x: i32, y: i32, w: i32, h: i32, drag: bool = false): bool;
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declare function ui_begin(ui: ui_t): void;
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declare function ui_end(last: bool = true): void;
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declare function ui_end_window(bind_global_g: bool = true): void;
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