kong test
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@@ -82,13 +82,13 @@ void draw_text_end(void);
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iron_matrix4x4_t draw_matrix4x4_orthogonal_projection(float left, float right, float bottom, float top, float zn, float zf) {
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float tx = -(right + left) / (right - left);
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float ty = -(top + bottom) / (top - bottom);
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float tz = -(zf + zn) / (zf - zn);
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float tz = -zn / (zf - zn);
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return (iron_matrix4x4_t) {
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2.0f / (right - left), 0.0f, 0.0f, 0.0f,
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0.0f, 2.0f / (top - bottom), 0.0f, 0.0f,
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0.0f, 0.0f, -2.0f / (zf - zn), 0.0f,
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0.0f, 0.0f, -1.0f / (zf - zn), 0.0f,
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tx, ty, tz, 1.0f
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};
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};
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}
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void draw_matrix3x3_multquad(iron_matrix3x3_t *m, float qx, float qy, float qw, float qh, iron_vector2_t *out) {
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@@ -192,9 +192,14 @@ void draw_init(buffer_t *image_vert, buffer_t *image_frag, buffer_t *colored_ver
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colored_pipeline.blend_destination = IRON_GPU_BLEND_INV_SOURCE_ALPHA;
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colored_pipeline.alpha_blend_source = IRON_GPU_BLEND_ONE;
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colored_pipeline.alpha_blend_destination = IRON_GPU_BLEND_INV_SOURCE_ALPHA;
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colored_pipeline.kong = true;
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iron_gpu_pipeline_compile(&colored_pipeline);
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colored_proj_loc = iron_gpu_pipeline_get_constant_location(&colored_pipeline, "P");
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colored_proj_loc.impl.vertexOffset = 0;
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colored_proj_loc.impl.fragmentOffset = -1;
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gpu_vertex_buffer_init(&colored_rect_vertex_buffer, DRAW_BUFFER_SIZE * 4, &structure, GPU_USAGE_DYNAMIC);
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colored_rect_verts = gpu_vertex_buffer_lock_all(&colored_rect_vertex_buffer);
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@@ -734,6 +734,8 @@ void iron_gpu_internal_pipeline_set_defaults(iron_gpu_pipeline_t *state) {
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state->color_attachment_count = 1;
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state->depth_attachment_bits = 0;
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state->kong = false;
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}
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void iron_gpu_sampler_options_set_defaults(iron_gpu_sampler_options_t *options) {
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@@ -355,6 +355,8 @@ typedef struct iron_gpu_pipeline {
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int depth_attachment_bits;
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gpu_pipeline_impl_t impl;
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bool kong;
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} iron_gpu_pipeline_t;
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typedef struct iron_gpu_sampler_options {
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