Fix particle material

This commit is contained in:
luboslenco
2025-07-20 22:54:05 +02:00
parent cfafe7f590
commit 1b366bdeee
-2
View File
@@ -722,10 +722,8 @@ function ui_base_update() {
history_push_undo = true;
context_raw.particle_hit_x = context_raw.particle_hit_y = context_raw.particle_hit_z = 0;
let o: object_t = scene_spawn_object(".Sphere");
let md: material_data_t = data_get_material("Scene", ".Gizmo");
let mo: mesh_object_t = o.ext;
mo.base.name = ".Bullet";
mo.materials[0] = md;
mo.base.visible = true;
let camera: camera_object_t = scene_camera;