Fix particle material
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@@ -722,10 +722,8 @@ function ui_base_update() {
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history_push_undo = true;
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context_raw.particle_hit_x = context_raw.particle_hit_y = context_raw.particle_hit_z = 0;
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let o: object_t = scene_spawn_object(".Sphere");
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let md: material_data_t = data_get_material("Scene", ".Gizmo");
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let mo: mesh_object_t = o.ext;
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mo.base.name = ".Bullet";
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mo.materials[0] = md;
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mo.base.visible = true;
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let camera: camera_object_t = scene_camera;
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