Add line draw

This commit is contained in:
Lubos Lenco
2020-06-10 11:47:50 +02:00
parent 185abcca8c
commit 1b57be433a
10 changed files with 227 additions and 21 deletions
-8
View File
@@ -1,8 +0,0 @@
#version 450
in vec3 color;
out vec4 fragColor;
void main() {
fragColor = vec4(color, 1.0);
}
+2 -3
View File
@@ -43,9 +43,8 @@ class LayerSlot {
public var paintEmis = true;
public var paintSubs = true;
public var projectX = 0.0; // Decal layer
public var projectY = 0.0;
public var projectZ = 0.0;
public var decalMat = iron.math.Mat4.identity(); // Decal layer
public var decalDim = new iron.math.Vec4(1, 1, 1);
var createMaskColor: Int;
var createMaskImage: Image;
+5 -5
View File
@@ -32,7 +32,7 @@ class Gizmo {
gizmo.transform.loc.setFrom(Context.object.transform.loc);
}
else if (isDecal) {
gizmo.transform.loc.set(Context.layer.projectX, Context.layer.projectY, Context.layer.projectZ);
gizmo.transform.loc.set(Context.layer.decalMat._30, Context.layer.decalMat._31, Context.layer.decalMat._32);
}
var cam = Scene.active.camera;
var dist = Vec4.distance(cam.transform.loc, gizmo.transform.loc) / 10;
@@ -128,13 +128,13 @@ class Gizmo {
else if (isDecal) {
if (Context.axisX || Context.axisY || Context.axisZ) {
if (Context.axisX) {
Context.layer.projectX = Context.axisLoc;
Context.layer.decalMat._30 = Context.axisLoc;
}
else if (Context.axisY) {
Context.layer.projectY = Context.axisLoc;
Context.layer.decalMat._31 = Context.axisLoc;
}
else if (Context.axisZ) {
Context.layer.projectZ = Context.axisLoc;
Context.layer.decalMat._32 = Context.axisLoc;
}
Layers.updateFillLayer();
}
@@ -163,7 +163,7 @@ class Gizmo {
v.set(t.worldx(), t.worldy(), t.worldz());
}
else if (isDecal) {
v.set(Context.layer.projectX, Context.layer.projectY, Context.layer.projectZ);
v.set(Context.layer.decalMat._30, Context.layer.decalMat._31, Context.layer.decalMat._32);
}
if (Context.axisX) {
+214
View File
@@ -0,0 +1,214 @@
package arm.render;
import kha.graphics4.PipelineState;
import kha.graphics4.VertexStructure;
import kha.graphics4.VertexBuffer;
import kha.graphics4.IndexBuffer;
import kha.graphics4.VertexData;
import kha.graphics4.Usage;
import kha.graphics4.ConstantLocation;
import kha.graphics4.CompareMode;
import kha.graphics4.CullMode;
import kha.graphics4.TextureFormat;
import kha.graphics4.DepthStencilFormat;
import iron.math.Vec4;
import iron.math.Mat4;
import arm.ui.UIHeader;
import arm.Enums;
class LineDraw {
public static var color: kha.Color = 0xffff0000;
public static var strength = 0.02;
public static var mat: iron.math.Mat4 = null;
public static var dim: iron.math.Vec4 = null;
static var vertexBuffer: VertexBuffer;
static var indexBuffer: IndexBuffer;
static var pipeline: PipelineState = null;
static var vp: Mat4;
static var vpID: ConstantLocation;
static var vbData: kha.arrays.Float32Array;
static var ibData: kha.arrays.Uint32Array;
static inline var maxLines = 300;
static inline var maxVertices = maxLines * 4;
static inline var maxIndices = maxLines * 6;
static var lines = 0;
static var g: kha.graphics4.Graphics;
public static function render(g4: kha.graphics4.Graphics) {
var isPaint = UIHeader.inst.worktab.position == SpacePaint;
var isDecal = isPaint && Context.layer.material_mask != null && Context.layer.uvType == UVProject;
if (!isDecal) return;
mat = Context.layer.decalMat;
dim = Context.layer.decalDim;
g = g4;
if (pipeline == null) {
var structure = new VertexStructure();
structure.add("pos", VertexData.Float3);
structure.add("col", VertexData.Float3);
pipeline = new PipelineState();
pipeline.inputLayout = [structure];
pipeline.fragmentShader = kha.Shaders.line_frag;
pipeline.vertexShader = kha.Shaders.line_vert;
pipeline.depthWrite = true;
pipeline.depthMode = CompareMode.Less;
pipeline.cullMode = CullMode.None;
pipeline.colorAttachmentCount = 3;
pipeline.colorAttachments[0] = TextureFormat.RGBA64;
pipeline.colorAttachments[1] = TextureFormat.RGBA64;
pipeline.colorAttachments[2] = TextureFormat.RGBA64;
pipeline.depthStencilAttachment = DepthStencilFormat.DepthOnly;
pipeline.compile();
vpID = pipeline.getConstantLocation("VP");
vp = Mat4.identity();
vertexBuffer = new VertexBuffer(maxVertices, structure, Usage.DynamicUsage);
indexBuffer = new IndexBuffer(maxIndices, Usage.DynamicUsage);
}
begin();
bounds(mat, dim);
end();
}
static var wpos: Vec4;
static var vx = new Vec4();
static var vy = new Vec4();
static var vz = new Vec4();
public static function bounds(mat: iron.math.Mat4, dim: iron.math.Vec4) {
wpos = mat.getLoc();
var dx = dim.x / 2;
var dy = dim.y / 2;
var dz = dim.z / 2;
var up = mat.up();
var look = mat.look();
var right = mat.right();
up.normalize();
look.normalize();
right.normalize();
vx.setFrom(right);
vx.mult(dx);
vy.setFrom(look);
vy.mult(dy);
vz.setFrom(up);
vz.mult(dz);
lineb(-1, -1, -1, 1, -1, -1);
lineb(-1, 1, -1, 1, 1, -1);
lineb(-1, -1, 1, 1, -1, 1);
lineb(-1, 1, 1, 1, 1, 1);
lineb(-1, -1, -1, -1, 1, -1);
lineb(-1, -1, 1, -1, 1, 1);
lineb( 1, -1, -1, 1, 1, -1);
lineb( 1, -1, 1, 1, 1, 1);
lineb(-1, -1, -1, -1, -1, 1);
lineb(-1, 1, -1, -1, 1, 1);
lineb( 1, -1, -1, 1, -1, 1);
lineb( 1, 1, -1, 1, 1, 1);
}
static var v1 = new Vec4();
static var v2 = new Vec4();
static var t = new Vec4();
static function lineb(a: Int, b: Int, c: Int, d: Int, e: Int, f: Int) {
v1.setFrom(wpos);
t.setFrom(vx); t.mult(a); v1.add(t);
t.setFrom(vy); t.mult(b); v1.add(t);
t.setFrom(vz); t.mult(c); v1.add(t);
v2.setFrom(wpos);
t.setFrom(vx); t.mult(d); v2.add(t);
t.setFrom(vy); t.mult(e); v2.add(t);
t.setFrom(vz); t.mult(f); v2.add(t);
line(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z);
}
static var midPoint = new Vec4();
static var midLine = new Vec4();
static var corner1 = new Vec4();
static var corner2 = new Vec4();
static var corner3 = new Vec4();
static var corner4 = new Vec4();
static var cameraLook = new Vec4();
public static function line(x1: Float, y1: Float, z1: Float, x2: Float, y2: Float, z2: Float) {
if (lines >= maxLines) { end(); begin(); }
midPoint.set(x1 + x2, y1 + y2, z1 + z2);
midPoint.mult(0.5);
midLine.set(x1, y1, z1);
midLine.sub(midPoint);
var camera = iron.Scene.active.camera;
cameraLook = camera.transform.world.getLoc();
cameraLook.sub(midPoint);
var lineWidth = cameraLook.cross(midLine);
lineWidth.normalize();
lineWidth.mult(strength);
corner1.set(x1, y1, z1).add(lineWidth);
corner2.set(x1, y1, z1).sub(lineWidth);
corner3.set(x2, y2, z2).sub(lineWidth);
corner4.set(x2, y2, z2).add(lineWidth);
var i = lines * 24; // 4 * 6 (structure len)
addVbData(i, [corner1.x, corner1.y, corner1.z, color.R, color.G, color.B]);
i += 6;
addVbData(i, [corner2.x, corner2.y, corner2.z, color.R, color.G, color.B]);
i += 6;
addVbData(i, [corner3.x, corner3.y, corner3.z, color.R, color.G, color.B]);
i += 6;
addVbData(i, [corner4.x, corner4.y, corner4.z, color.R, color.G, color.B]);
i = lines * 6;
ibData[i ] = lines * 4;
ibData[i + 1] = lines * 4 + 1;
ibData[i + 2] = lines * 4 + 2;
ibData[i + 3] = lines * 4 + 2;
ibData[i + 4] = lines * 4 + 3;
ibData[i + 5] = lines * 4;
lines++;
}
static function begin() {
lines = 0;
vbData = vertexBuffer.lock();
ibData = indexBuffer.lock();
}
static function end() {
vertexBuffer.unlock();
indexBuffer.unlock();
g.setVertexBuffer(vertexBuffer);
g.setIndexBuffer(indexBuffer);
g.setPipeline(pipeline);
var camera = iron.Scene.active.camera;
vp.setFrom(camera.V);
vp.multmat(camera.P);
g.setMatrix(vpID, vp.self);
g.drawIndexedVertices(0, lines * 6);
}
inline static function addVbData(i: Int, data: Array<Float>) {
for (offset in 0...6) {
vbData.set(i + offset, data[offset]);
}
}
}
+2
View File
@@ -616,6 +616,7 @@ class RenderPathDeferred {
path.setTarget("gbuffer2");
path.clearTarget(0xff000000);
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
var currentG = path.currentG;
#if arm_painter
RenderPathPaint.bindLayers();
#end
@@ -623,6 +624,7 @@ class RenderPathDeferred {
#if arm_painter
RenderPathPaint.unbindLayers();
#end
LineDraw.render(currentG);
}
static function drawSplit() {
+2
View File
@@ -69,6 +69,7 @@ class RenderPathForward {
path.setTarget("gbuffer2");
path.clearTarget(0xff000000);
path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
var currentG = path.currentG;
#if arm_painter
RenderPathPaint.bindLayers();
#end
@@ -76,6 +77,7 @@ class RenderPathForward {
#if arm_painter
RenderPathPaint.unbindLayers();
#end
LineDraw.render(path.currentG);
}
static function drawForward() {
+2 -4
View File
@@ -333,10 +333,8 @@ class Uniforms {
if (link == "_decalLayerMatrix") { // Decal layer
var camera = Scene.active.camera;
var m = iron.object.Uniforms.helpMat;
m.setFrom(object.transform.worldUnpack);
var V = Mat4.identity();
V.setLookAt(new Vec4(Context.layer.projectX, -5, Context.layer.projectZ), new Vec4(Context.layer.projectX, 0, Context.layer.projectZ), new Vec4(0, 0, 1));
m.multmat(V);
m.setFrom(Context.layer.decalMat);
m.getInverse(m);
m.multmat(camera.P);
return m;
}
-1
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@@ -57,7 +57,6 @@ else if (process.platform === "darwin") {
if (debug) {
project.addDefine("arm_debug");
project.addShaders("Shaders/debug/*.glsl");
project.addParameter("--times");
// project.addParameter("--no-inline");
}