Rendering fixes
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@@ -31,14 +31,15 @@ function util_render_make_material_preview() {
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let probe: world_data_t = scene_world;
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let _probe_strength: f32 = probe.strength;
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probe.strength = 7;
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probe.strength = 2;
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let _envmap_angle: f32 = context_raw.envmap_angle;
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context_raw.envmap_angle = 6.0;
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context_raw.envmap_angle = 0.0;
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let _brush_scale: f32 = context_raw.brush_scale;
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context_raw.brush_scale = 1.5;
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let _brush_nodes_scale: f32 = context_raw.brush_nodes_scale;
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context_raw.brush_nodes_scale = 1.0;
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let _envmap: gpu_texture_t = scene_world._.envmap;
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scene_world._.envmap = context_raw.preview_envmap;
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// No resize
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_render_path_last_w = util_render_material_preview_size;
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@@ -71,7 +72,8 @@ function util_render_make_material_preview() {
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context_raw.envmap_angle = _envmap_angle;
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context_raw.brush_scale = _brush_scale;
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context_raw.brush_nodes_scale = _brush_nodes_scale;
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scene_world._.envmap = context_raw.show_envmap ? context_raw.saved_envmap : context_raw.empty_envmap;
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scene_world._.envmap = _envmap;
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make_material_parse_mesh_material();
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context_raw.ddirty = 0;
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}
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