Rename Kromx to armorcore for more clarity

This commit is contained in:
unknown
2020-08-15 15:03:16 +02:00
parent 24618db4f9
commit 2132fb8345
4 changed files with 30 additions and 30 deletions
+1 -1
View File
@@ -14,4 +14,4 @@ jobs:
- name: Get Node.js
run: git clone https://github.com/Kode/nodejs_bin.git --depth 1
- name: Compile
run: nodejs_bin/node-linux64 Kromx/make.js -g opengl
run: nodejs_bin/node-linux64 armorcore/make.js -g opengl
+6 -6
View File
@@ -12,7 +12,7 @@ jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v1
- name: Get Submodules
@@ -21,12 +21,12 @@ jobs:
uses: actions/setup-node@v1.4.2
- name: install msbuild
uses: microsoft/setup-msbuild@v1
- name: kromx
run: node Kromx/make -g direct3d11
- name: armorcore
run: node armorcore/make -g direct3d11
- name: Unpack v8_monolith
uses: DuckSoft/extract-7z-action@v1.0
with:
pathSource: Kromx/v8/libraries/win32/release/v8_monolith.7z
pathTarget: Kromx/v8/libraries/win32/release/
pathSource: armorcore/v8/libraries/win32/release/v8_monolith.7z
pathTarget: armorcore/v8/libraries/win32/release/
- name: Kinc and compile
run: cd Kromx;node Kinc/make -g direct3d11 --compile
run: cd armorcore;node Kinc/make -g direct3d11 --compile