Update to 0.6

This commit is contained in:
unknown
2018-12-28 13:33:51 +01:00
parent f6c0e80a26
commit 22f98f0dc4
4 changed files with 17 additions and 14 deletions
+2 -1
View File
@@ -2,7 +2,8 @@
"rp_bloom": true,
"rp_gi": false,
"rp_motionblur": false,
"rp_shadowmap": 2048,
"rp_shadowmap_cube": 1024,
"rp_shadowmap_cascade": 2048,
"rp_ssgi": true,
"rp_ssr": false,
"rp_supersample": 1.0,
+12 -11
View File
@@ -437,7 +437,7 @@ class UINodes extends iron.Trait {
alpha_blend_source: 'blend_one',
alpha_blend_destination: eraser ? 'blend_zero' : 'blend_one',
alpha_blend_operation: 'add',
vertex_structure: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
vertex_elements: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
con_paint.data.color_writes_red = [true, true, true, true];
con_paint.data.color_writes_green = [true, true, true, true];
@@ -463,7 +463,7 @@ class UINodes extends iron.Trait {
vert.write('gl_Position = vec4(tpos, 0.0, 1.0);');
vert.write_attrib('vec4 ndc = WVP * vec4(pos, 1.0);');
vert.write_attrib('vec4 ndc = WVP * vec4(pos.xyz, 1.0);');
vert.write_attrib('ndc.xyz = ndc.xyz / ndc.w;');
vert.write('sp.xyz = ndc.xyz * 0.5 + 0.5;');
vert.write('sp.y = 1.0 - sp.y;');
@@ -676,7 +676,7 @@ class UINodes extends iron.Trait {
depth_write: true,
compare_mode: 'less',
cull_mode: 'clockwise',
vertex_structure: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
vertex_elements: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
var vert = con_mesh.make_vert();
var frag = con_mesh.make_frag();
@@ -684,7 +684,7 @@ class UINodes extends iron.Trait {
frag.ins = vert.outs;
vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
vert.add_out('vec2 texCoord');
vert.write('gl_Position = WVP * vec4(pos, 1.0);');
vert.write('gl_Position = WVP * vec4(pos.xyz, 1.0);');
vert.write('texCoord = tex;');
var sout = Cycles.parse(canvas, con_mesh, vert, frag, null, null, null, matcon);
@@ -722,7 +722,7 @@ class UINodes extends iron.Trait {
frag.write('n /= (abs(n.x) + abs(n.y) + abs(n.z));');
frag.write('n.xy = n.z >= 0.0 ? n.xy : octahedronWrap(n.xy);');
frag.write('fragColor[0] = vec4(n.xy, packFloat(metallic, roughness), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[0] = vec4(n.xy, packFloat(metallic, roughness), 1.0);');
frag.write('fragColor[1] = vec4(basecol.rgb, packFloat2(occlusion, 1.0));'); // occ/spec
frag.write('fragColor[2] = vec4(0.0);'); // veloc
@@ -745,7 +745,7 @@ class UINodes extends iron.Trait {
color_write_green: false,
color_write_blue: false,
color_write_alpha: false,
vertex_structure: [{name: "pos", data: 'short4norm'}]
vertex_elements: [{name: "pos", data: 'short4norm'}]
});
var vert = con_depth.make_vert();
@@ -769,12 +769,12 @@ class UINodes extends iron.Trait {
}
else {
vert.add_uniform('mat4 LWVP', '_lightWorldViewProjectionMatrix');
vert.write('gl_Position = LWVP * vec4(pos, 1.0);');
vert.write('gl_Position = LWVP * vec4(pos.xyz, 1.0);');
}
}
else {
vert.add_uniform('mat4 WVP', '_worldViewProjectionMatrix');
vert.write('gl_Position = WVP * vec4(pos, 1.0);');
vert.write('gl_Position = WVP * vec4(pos.xyz, 1.0);');
}
var parse_opacity = shadowmap; // arm_discard
@@ -802,6 +802,7 @@ class UINodes extends iron.Trait {
con_depth.data.shader_from_source = true;
con_depth.data.vertex_shader = vert.get();
con_depth.data.fragment_shader = frag.get();
return con_depth;
}
@@ -812,7 +813,7 @@ class UINodes extends iron.Trait {
depth_write: true,
compare_mode: 'less',
cull_mode: UITrait.inst.culling ? 'clockwise' : 'none',
vertex_structure: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
vertex_elements: [{name: "pos", data: 'short4norm'},{name: "nor", data: 'short2norm'},{name: "tex", data: 'short2norm'}] });
var vert = con_mesh.make_vert();
var frag = con_mesh.make_frag();
@@ -843,7 +844,7 @@ class UINodes extends iron.Trait {
vert.write('prevwvpposition = prevWVP * (invW * vec4(wposition, 1.0));');
}
else {
vert.write('prevwvpposition = prevWVP * vec4(pos, 1.0);');
vert.write('prevwvpposition = prevWVP * vec4(pos.xyz, 1.0);');
}
frag.ins = vert.outs;
@@ -855,7 +856,7 @@ class UINodes extends iron.Trait {
if (arm.UITrait.inst.brushType == 4) { // Show color map
frag.add_uniform('sampler2D texcolorid', '_texcolorid');
frag.write('fragColor[0] = vec4(n.xy, packFloat(1.0, 1.0), 1.0 - gl_FragCoord.z);');
frag.write('fragColor[0] = vec4(n.xy, packFloat(1.0, 1.0), 1.0);');
frag.write('vec3 idcol = pow(texture(texcolorid, texCoord).rgb, vec3(2.2));');
frag.write('fragColor[1] = vec4(idcol.rgb, packFloat2(1.0, 1.0));'); // occ/spec
}
+3 -2
View File
@@ -133,7 +133,7 @@ class RenderPathDeferred {
// Paint
static var initVoxels = true;
public static function drawShadowMap(l:iron.object.LightObject) {
public static function drawShadowMap() {
#if (rp_shadowmap)
@:privateAccess Inc.pointIndex = 0;
@:privateAccess Inc.spotIndex = 0;
@@ -456,7 +456,8 @@ class RenderPathDeferred {
// #end
#if (rp_shadowmap)
Inc.drawShadowMap();
// Inc.drawShadowMap();
drawShadowMap(); // Paint
#end
path.setDepthFrom("tex", "gbuffer1"); // Unbind depth so we can read it
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